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Description
It doesn't usually do this but here it is:
See the Phase.THROW_TILE_CARDS section.
Before
func _phase_step() -> void:
match current_phase:
Phase.WAITING_PLAYER_DECK:
if (
players[Pl.EVEN].anima != Anima.Db.NONE
and players[Pl.ODD].anima != Anima.Db.NONE
and players[Pl.EVEN].spell_deck.size() == Domino.SPELL_CARD_REQUIRED
and players[Pl.ODD].spell_deck.size() == Domino.SPELL_CARD_REQUIRED
):
next_phase = Phase.THROW_TILE_CARDS
Phase.THROW_TILE_CARDS:
if (
players[Pl.EVEN].tile_set_selected.count() == Domino.TILE_CARDS_PER_MATCH_PER_PLAYER
and players[Pl.ODD].tile_set_selected.count() == Domino.TILE_CARDS_PER_MATCH_PER_PLAYER
):
next_phase = Phase.MAIN
# Phase transition
if current_phase != next_phase:
_transition_phase(current_phase, next_phase)
current_phase = next_phase
_phase_step() # Call step again in the same tick/frame after phase change, because why not?After
func _phase_step() -> void:
match current_phase:
Phase.WAITING_PLAYER_DECK:
if (
players[Pl.EVEN].anima != Anima.Db.NONE
and players[Pl.ODD].anima != Anima.Db.NONE
and players[Pl.EVEN].spell_deck.size() == Domino.SPELL_CARD_REQUIRED
and players[Pl.ODD].spell_deck.size() == Domino.SPELL_CARD_REQUIRED
):
next_phase = Phase.THROW_TILE_CARDS
Phase.THROW_TILE_CARDS:
if (
players[Pl.EVEN].tile_set_selected.count() == Domino.TILE_CARDS_PER_MATCH_PER_PLAYER
and (
players[Pl.ODD].tile_set_selected.count()
== Domino.TILE_CARDS_PER_MATCH_PER_PLAYER
)
):
next_phase = Phase.MAIN
# Phase transition
if current_phase != next_phase:
_transition_phase(current_phase, next_phase)
current_phase = next_phase
_phase_step() # Call step again in the same tick/frame after phase change, because why not?I already ran pip3 install "gdtoolkit==4.*" before testing. Not sure if it's the correct way to update gdformat.
sample code sample.zip
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