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Fork of the excellent CinematicUnityExplorer mod made by <ahref="https://github.com/originalnicodr">originalnicodr</a> focused on providing support for Night-Runners game.
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🚗 Fork of the excellent CinematicUnityExplorer mod made by <ahref="https://github.com/originalnicodr">originalnicodr</a> focused on providing support for Night-Runners game.
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</p>
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🎥 CinematicUnityExplorer is a fork of the excellent UnityExplorer mod made by <ahref="https://github.com/sinai-dev">sinai-dev</a> focused on providing tools for creating marketing material for Unity games.
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To see the forks features we have worked on so far check out the <ahref="#features">Features</a> section.
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✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
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✨ Powered by <ahref="https://github.com/yukieiji/UniverseLib">UniverseLib</a>
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@@ -28,8 +25,6 @@ Discord modding community server: <a href="https://discord.gg/nightrunners-moddi
Nightly builds can be found [here](https://github.com/Scoolnik/NR-CinematicUnityExplorer/actions).
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Main BepinEx Nightly build: [click](https://nightly.link/Scoolnik/NR-CinematicUnityExplorer/workflows/dotnet_nightly/development/CinematicUnityExplorer.BepInEx.Unity.IL2CPP.CoreCLR.zip)
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually.
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1. Ensure the required libs are loaded - UniverseLib, HarmonyX and MonoMod. Take them from the [`CinematicUnityExplorer.Editor`](https://github.com/Scoolnik/NR-CinematicUnityExplorer/releases/latest/download/CinematicUnityExplorer.Editor.zip) release if you need them.
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2. For IL2CPP, load Il2CppAssemblyUnhollower and start an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup)
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2. Load the CinematicUnityExplorer DLL
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3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
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4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
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## Unity Editor
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## Standalone and Unity Editor
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1. Download the [`CinematicUnityExplorer.Editor`](https://github.com/Scoolnik/NR-CinematicUnityExplorer/releases/latest/download/CinematicUnityExplorer.Editor.zip) release.
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2. Install the package, either by using the Package Manager and importing the `package.json` file, or by manually dragging the folder into your `Assets` folder.
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3. Drag the `Runtime/CinematicUnityExplorer` prefab into your scene, or create a GameObject and add the `Explorer Editor Behaviour` script to it.
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✖️ n/a, use original [CinematicUnityExplorer](https://github.com/originalnicodr/CinematicUnityExplorer)
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