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SDL_playlist.cpp
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174 lines (139 loc) · 3.75 KB
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#include <SDL.h>
#include <algorithm>
#include <iostream>
#include <string>
#include <vector>
#include "SDL_playlist.h"
// Windows-specific
#include <atlstr.h>
#include <Windows.h>
// Externals
SDL_playlist_options SDL_playlist::mOptions;
std::map<unsigned, SDL_playlist_track*> SDL_playlist::mTracks;
SDL_playlist_status SDL_playlist::mStatus = SDL_playlist_status::Loading;
unsigned SDL_playlist::mCurrentTrack = 0;
Uint32 SDL_playlist::mSongStart = 0;
void SDL_playlist::Initialize(SDL_playlist_options options) {
mOptions = options;
mStatus = SDL_playlist_status::Loading;
// Load files found from options.Files pattern
HANDLE hFind;
WIN32_FIND_DATA data;
std::string test = options.Files.Path();
std::wstring stemp = std::wstring(test.begin(), test.end());
LPCWSTR path = stemp.c_str();
std::vector<std::string> filenames;
hFind = FindFirstFile(path, &data);
if (hFind != INVALID_HANDLE_VALUE) {
do {
std::string filename = CW2A(data.cFileName);
filenames.push_back(options.Files.Directory + filename);
} while (FindNextFile(hFind, &data));
FindClose(hFind);
}
// Load filenames into playlist tracks
for (unsigned i = 0; i < filenames.size(); ++i) {
SDL_playlist_track* track = new SDL_playlist_track(filenames[i]);
mTracks.insert(std::pair<int, SDL_playlist_track*>(i, track));
}
// Sort filenames
if (options.Shuffle) {
Shuffle();
}
// Play next track when song ends
Mix_HookMusicFinished(mSongEnd);
}
void SDL_playlist::Destroy() {
Mix_HaltMusic();
for (auto i : mTracks) {
i.second->Unload();
delete i.second;
}
mTracks.clear();
}
void SDL_playlist::Shuffle() {
if (mTracks.size() == 0) return;
std::vector<unsigned> keys;
for (auto i : mTracks) {
keys.push_back(i.first);
}
std::random_shuffle(keys.begin(), keys.end());
std::vector<unsigned>::iterator it = keys.begin();
for (auto& i : mTracks) {
SDL_playlist_track* ts = i.second;
i.second = mTracks[*it];
mTracks[*it] = ts;
++it;
}
}
void SDL_playlist::mPlay() {
std::cout << " *** PLAYING - " << mTracks[mCurrentTrack]->Path << std::endl;
Resume();
mSongStart = SDL_GetTicks();
mTracks[mCurrentTrack]->Load();
Mix_FadeInMusic(mTracks[mCurrentTrack]->Stream, 1, mOptions.FadeTime);
}
void SDL_playlist::mSongEnd() {
if (SDL_GetTicks() - mSongStart > 500) {
Next();
}
else {
mPlay();
}
}
void SDL_playlist::Start() {
mStatus = SDL_playlist_status::Playing;
if (mTracks.size() == 0) {
std::cerr << "No tracks loaded." << std::endl;
return;
}
mPlay();
}
void SDL_playlist::Pause() {
mStatus = SDL_playlist_status::Paused;
Mix_PauseMusic();
}
void SDL_playlist::Resume() {
mStatus = SDL_playlist_status::Playing;
Mix_ResumeMusic();
}
void SDL_playlist::Stop() {
mStatus = SDL_playlist_status::Stopped;
mCurrentTrack = 0;
Mix_HookMusicFinished(NULL);
Mix_HaltMusic();
}
void SDL_playlist::TogglePause() {
if (mStatus == SDL_playlist_status::Playing) {
Pause();
}
else Resume();
}
void SDL_playlist::Next() {
mStatus = SDL_playlist_status::Loading;
// Unload last track (2 tracks ago)
if (mCurrentTrack >= 2) {
mTracks[mCurrentTrack - 1]->Unload();
}
++mCurrentTrack;
if (mCurrentTrack >= mTracks.size()) {
mCurrentTrack = 0;
Shuffle();
}
mPlay();
}
void SDL_playlist::Prev() {
mStatus = SDL_playlist_status::Loading;
if (mCurrentTrack == 0) {
mCurrentTrack = mTracks.size() - 1;
Shuffle();
}
else {
--mCurrentTrack;
}
mPlay();
}
void SDL_playlist::mSetStatus(SDL_playlist_status status) {
mStatus = status;
//TODO call callback
}