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This repository was archived by the owner on May 18, 2025. It is now read-only.

Changing default inventory requires updating code instead of game files #76

@mkenig5

Description

@mkenig5

Describe the bug
GetPlayer in CharacterCreationViewModel sets the players default inventory of items and recipes. This requires a game developer to change the C# code instead of just changing their game files.

To Reproduce
Steps to reproduce the behavior:

  1. Want to change the player default inventory.
  2. Realize you need to change GetPlayer in CharacterCreationViewModel instead of modifying the game files.

Expected behavior
The default player inventory should be configurable in the game files and not hard-coded in the C# code.

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