@@ -20,17 +20,17 @@ You can define multiple upgrades here, as the section accepts a list of entities
2020
2121For this type of upgrade, the ` type ` must be set to ` spawner ` .
2222
23- * ** ` add-levels ` ** :
23+ * ** ` add-levels ` **
2424 The number of levels to add when the upgrade is purchased once.
2525 This value can be fractional, e.g. ` 0.2 ` means a 20% chance for an extra resource per spawn.
2626 On the fifth purchase, this would guarantee one additional resource per spawn.
2727 By default, spawners start at level ` 1 ` , though this can be customized for individual spawners.
2828 See [ Arena Editing Commands] ( commands.md#arena-editing ) (` /bw admin <arena> spawner add <type> [holo enabled] [start level] [name] [team] ` ).
29- * ** ` max-level ` ** (optional):
29+ * ** ` max-level ` ** (optional)
3030 The maximum level a spawner can reach through upgrades. Once reached, the upgrade becomes unavailable.
31- * ** ` shop-name ` ** (optional):
31+ * ** ` shop-name ` ** (optional)
3232 The name displayed in chat when the upgrade is purchased. Defaults to ` UPGRADE ` .
33- * ** ` notify-team ` ** (optional):
33+ * ** ` notify-team ` ** (optional)
3434 If ` true ` , all team members will be notified when the upgrade is purchased.
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@@ -39,17 +39,17 @@ For this type of upgrade, the `type` must be set to `spawner`.
3939There are three ways to specify which spawners the upgrade affects:
4040
41411 . ** Using named spawners**
42- * Assign a name when creating the spawner.
43- * Use the ` spawner-name ` field to target it.
44- * If multiple spawners share the same name, they will all be upgraded.
42+ * Assign a name when creating the spawner.
43+ * Use the ` spawner-name ` field to target it.
44+ * If multiple spawners share the same name, they will all be upgraded.
45452 . ** Using type**
46- * When creating a spawner, set its ` team ` .
47- * Use ` spawner-type ` to define which spawner type to upgrade.
48- * All matching spawners of that type belonging to the team purchasing the upgrade will be upgraded.
46+ * When creating a spawner, set its ` team ` .
47+ * Use ` spawner-type ` to define which spawner type to upgrade.
48+ * All matching spawners of that type belonging to the team purchasing the upgrade will be upgraded.
49493 . ** Using all linked spawners**
50- * Link the spawners as in the previous mode.
51- * Set ` team-upgrade ` to ` true ` .
52- * All team-linked spawners will be upgraded, regardless of name or type.
50+ * Link the spawners as in the previous mode.
51+ * Set ` team-upgrade ` to ` true ` .
52+ * All team-linked spawners will be upgraded, regardless of name or type.
5353
5454### Example
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