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chore: update repository URLs and package name to use correct CoplayDev casing and main branch
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README-DEV.md

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Unity package cache is typically located at:
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```
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X:\UnityProject\Library\PackageCache\com.coplaydev[email protected]
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X:\UnityProject\Library\PackageCache\com.CoplayDev[email protected]
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```
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To find it:

README.md

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[![](https://img.shields.io/badge/Unity-000000?style=flat&logo=unity&logoColor=blue 'Unity')](https://unity.com/releases/editor/archive)
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[![python](https://img.shields.io/badge/Python-3.12-3776AB.svg?style=flat&logo=python&logoColor=white)](https://www.python.org)
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[![](https://badge.mcpx.dev?status=on 'MCP Enabled')](https://modelcontextprotocol.io/introduction)
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![GitHub commit activity](https://img.shields.io/github/commit-activity/w/coplaydev/unity-mcp)
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![GitHub Issues or Pull Requests](https://img.shields.io/github/issues/coplaydev/unity-mcp)
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![GitHub commit activity](https://img.shields.io/github/commit-activity/w/CoplayDev/unity-mcp)
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![GitHub Issues or Pull Requests](https://img.shields.io/github/issues/CoplayDev/unity-mcp)
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[![](https://img.shields.io/badge/License-MIT-red.svg 'MIT License')](https://opensource.org/licenses/MIT)
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[![](https://img.shields.io/badge/Sponsor-Coplay-red.svg 'Coplay')](https://www.coplay.dev/?ref=unity-mcp)
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3. Click `+` -> `Add package from git URL...`.
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4. Enter:
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```
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https://github.com/coplaydev/unity-mcp.git?path=/UnityMcpBridge
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https://github.com/CoplayDev/unity-mcp.git?path=/UnityMcpBridge
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```
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5. Click `Add`.
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6. The MCP Server should automatically be installed onto your machine as a result of this process.
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5. **Push** your branch.
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6. **Open a Pull Request** against the master branch.
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6. **Open a Pull Request** against the main branch.
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---
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</details>
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Still stuck? [Open an Issue](https://github.com/coplaydev/unity-mcp/issues) or [Join the Discord](https://discord.gg/y4p8KfzrN4)!
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Still stuck? [Open an Issue](https://github.com/CoplayDev/unity-mcp/issues) or [Join the Discord](https://discord.gg/y4p8KfzrN4)!
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---
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## Star History
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[![Star History Chart](https://api.star-history.com/svg?repos=coplaydev/unity-mcp&type=Date)](https://www.star-history.com/#coplaydev/unity-mcp&Date)
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[![Star History Chart](https://api.star-history.com/svg?repos=CoplayDev/unity-mcp&type=Date)](https://www.star-history.com/#CoplayDev/unity-mcp&Date)
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## Sponsor

UnityMcpBridge/Editor/Helpers/ServerInstaller.cs

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{
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private const string RootFolder = "UnityMCP";
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private const string ServerFolder = "UnityMcpServer";
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private const string BranchName = "master";
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private const string GitUrl = "https://github.com/justinpbarnett/unity-mcp.git";
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private const string BranchName = "main";
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private const string GitUrl = "https://github.com/CoplayDev/unity-mcp.git";
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private const string PyprojectUrl =
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"https://raw.githubusercontent.com/justinpbarnett/unity-mcp/refs/heads/"
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"https://raw.githubusercontent.com/CoplayDev/unity-mcp/refs/heads/"
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+ BranchName
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+ "/UnityMcpServer/src/pyproject.toml";
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UnityMcpBridge/Editor/Windows/UnityMcpEditorWindow.cs

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{
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foreach (UnityEditor.PackageManager.PackageInfo package in request.Result)
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{
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if (package.name == "com.coplaydev.unity-mcp")
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if (package.name == "com.CoplayDev.unity-mcp")
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{
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string packagePath = package.resolvedPath;
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UnityMcpBridge/package.json

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{
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"name": "com.coplaydev.unity-mcp",
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"name": "com.CoplayDev.unity-mcp",
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"version": "1.0.0",
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"displayName": "Unity MCP Bridge",
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"description": "A bridge that manages and communicates with the sister application, Unity MCP Server, which allows for communications with MCP Clients like Claude Desktop or Cursor.",

deploy-dev.bat

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:: Package cache location
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echo Unity Package Cache Location:
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echo Example: X:\UnityProject\Library\PackageCache\com.coplaydev[email protected]
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echo Example: X:\UnityProject\Library\PackageCache\com.CoplayDev[email protected]
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set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: "
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if "%PACKAGE_CACHE_PATH%"=="" (

restore-dev.bat

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:: Package cache location
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echo Unity Package Cache Location:
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echo Example: X:\UnityProject\Library\PackageCache\com.coplaydev[email protected]
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echo Example: X:\UnityProject\Library\PackageCache\com.CoplayDev[email protected]
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set /p "PACKAGE_CACHE_PATH=Enter Unity package cache path: "
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if "%PACKAGE_CACHE_PATH%"=="" (

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