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When checking EnPassant legality, why do you check if our king is behind our pawn? #22

@FismanMaxim

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@FismanMaxim

When you check the legality of an en passant capture, except for this capture opening a horizontal check, you also have this interesting condition, which I don't understand why it's necessary.
As I understand the code, it seems to check that there's no friendly king behind the friendly pawn and looks like a rule "En passant cannot be used to avoid check", although this rule does not exist...

// check if 
enemy pawn is controlling this square (can't use pawn attack bitboard, because pawn has been captured)
	for (int i = 0; i < 2; i++) {
		// Check if square exists diagonal to friendly king from which enemy pawn could be attacking it
		if (numSquaresToEdge[friendlyKingSquare][pawnAttackDirections[friendlyColourIndex][i]] > 0) {
			// move in direction friendly pawns attack to get square from which enemy pawn would attack
			int piece = board.Square[friendlyKingSquare + directionOffsets[pawnAttackDirections[friendlyColourIndex][i]]];
			if (piece == (Piece.Pawn | opponentColour)) // is enemy pawn
			{
				return true;
			}
		}
	}

Why is this condition necessary?

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