Component Truth Table Viewer #514
IronbeakInteractive
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Ideas
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Love the idea - though it's probably impossible to implement for every single situation. If you have something like a flip-flop, for example, it wouldn't be too straightforward to generate a consistent truth table because the output depends on the previous state. Perhaps one would have to restrict it to components whose wiring does not "loop back"? I'm sure it would also be cool to have the option of showing K-maps. |
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I think it would be a great addition if, whenever you click on a logical component in the scene, a truth table for that component is displayed somewhere on the screen, perhaps in the upper right corner. If the component is too complex for that space, a separate window could open to show the full truth table.
This feature would really help me (and probably others) better understand how each component works.
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