-> Brushes in [FastAsyncVoxelSniper](./1.Start.md) and most versions of VoxelSniper are generally broken up into 2 primary categories, Regular Brushes or Performer Brushes. **A Regular Brush is one that does not accept performers** such as VoxelSniper's Erode, HeatRay, or Dome brushes. **A Performer Brush is one that uses performers that can be changed to alter the operation of the brush**, such as Ball, Overlay, or FillDown brushes. **MetaBrushes adds a 3rd category called MetaBrushes**, which are an extension of performer brushes, but utilize an additional algorithm performed at the end of each brush to either smooth the output or adapt it to nearby blocks.
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