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Update WinUI unit tests to new test SDK
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tests/ComputeSharp.D2D1.WinUI.Tests/ComputeSharp.D2D1.WinUI.Tests.csproj

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@@ -47,18 +47,11 @@
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<Link>Assets\Shaders\TerracedHills.png</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Assets\SplashScreen.scale-200.png" />
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<Content Include="Assets\LockScreenLogo.scale-200.png" />
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<Content Include="Assets\Square150x150Logo.scale-200.png" />
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<Content Include="Assets\Square44x44Logo.scale-200.png" />
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<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
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<Content Include="Assets\StoreLogo.png" />
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<Content Include="Assets\Wide310x150Logo.scale-200.png" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="AutoConstructor" Version="5.6.0" PrivateAssets="all" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" ExcludeAssets="build" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.14.0-preview-25107-01" />
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<PackageReference Include="MSTest" Version="3.8.0" />
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<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.26100.1" />
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<Manifest Include="$(ApplicationManifest)" />
@@ -72,11 +65,6 @@
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<ProjectReference Include="..\..\src\ComputeSharp.D2D1\ComputeSharp.D2D1.csproj" />
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</ItemGroup>
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<!-- Mark the project as a test project -->
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<ItemGroup>
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<ProjectCapability Include="TestContainer" />
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</ItemGroup>
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<!--
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Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
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Tools extension to be activated for this project even if the Windows App SDK Nuget
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<PropertyGroup Condition="'$(DisableHasPackageAndPublishMenuAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
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<HasPackageAndPublishMenu>true</HasPackageAndPublishMenu>
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</PropertyGroup>
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<Import Project="..\..\samples\ComputeSharp.SwapChain.Shaders.D2D1\ComputeSharp.SwapChain.Shaders.D2D1.projitems" Label="Shared" />
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</Project>

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