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ModeScene.cpp
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87 lines (74 loc) · 2.06 KB
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#include "ModeScene.h"
#include "SceneManager.h"
ModeScene::ModeScene(sf::RenderWindow* window) {
event = new sf::Event;
SceneManager::clean();
this->window = window;
/* set background */
txr_background.loadFromFile("Images/game-mode.jpeg");
background.setTexture(&txr_background);
background.setSize({ 800,600 });
/* set pointer */
txr_pointer.loadFromFile("./Images/pointer.png");
pointer.setTexture(txr_pointer);
pointer_position = { 120,90 };
pointer.setPosition(pointer_position);
/*
* Opc:
* 0 -> easy
* 1 -> mediunm
* 3 -> hard
*/
opc = 0;
label = "Mode Scene";
}
void ModeScene::draw() {
window->clear();
events();
window->draw(background);
window->draw(pointer);
}
void ModeScene::events() {
while (window->pollEvent(*event))
{
switch (event->type)
{
case sf::Event::Closed:
window->close();
break;
case sf::Event::KeyPressed:
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) {
pointer_position.y -= 55;
opc--;
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) {
pointer_position.y += 55;
opc++;
}
if (pointer_position.y < 90) {
pointer_position.y = 200;
opc = 2;
}
if (pointer_position.y > 200) {
pointer_position.y = 90;
opc = 0;
}
pointer.setPosition(pointer_position);
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Enter)) {
switch (opc)
{
case 0:
SceneManager::setDifficult(1);
break;
case 1:
SceneManager::setDifficult(2);
break;
case 2:
SceneManager::setDifficult(3);
break;
}
SceneManager::pop();
}
}
}
}