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fix(Overlay Mode): remove unnecessary Godot event blocking
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core/systems/input/overlay_mode_input_manager.gd

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@@ -83,11 +83,6 @@ func _input(event: InputEvent) -> void:
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return
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var dbus_path := event.get_meta("dbus_path", "") as String
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# Don't process Godot events if InputPlumber is running
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if input_plumber.is_running() and not InputManager.is_inputplumber_event(event):
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logger.trace("Skipping Godot event while InputPlumber is running:", event)
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return
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# Consume double inputs for controllers with DPads that have TRIGGER_HAPPY events
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const possible_doubles := ["ui_left", "ui_right", "ui_up", "ui_down"]

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