Changing Camera offset X so that camera is not in my character's head in First Person #138
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raingodttv
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In first person mode, camera offsets are ignored and the location of the socket FP_Camera is used. |
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What kardmode stated. |
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So in the BP for the camera, for first person, I tried adding the camera offset x to the modify curve with no success. I also noticed there is a CustomCameraBehaviour function in the camera manager class; however not sure if this is called when the pose is being created in the Camera' BP Anim . So with my own character, what is the proper approach to move he camera forward so that it is not seeing the eyes and teeth? I thought by adding the camera offset x would be the way when it is creating the FP pose, but does not work.
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