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Collision settings

https://github.com/dyanikoglu/ALS-Community/blob/81014e87b8767cd43512e9ba56920245413f5e09/Source/ALSV4_CPP/Public/Components/ALSMantleComponent.h#L85-L88
https://github.com/dyanikoglu/ALS-Community/blob/81014e87b8767cd43512e9ba56920245413f5e09/Source/ALSV4_CPP/Private/Components/ALSMantleComponent.cpp#L181-L182

You can see from the code above that the mantle system use the profile "IgnoreOnlyPawn" to detect a mantleable object.

If you made a custom collision object channel "NoMantle", you can set the IgnoreOnlyPawn Preset to ignore the objects from the NoMantle object channel as well (in the Engine - Collision category found in the project settings)
It will work because…

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@kuchuk-borom-debbarma
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