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Looks like its an issue with the non-replicated ALS also. I think its because the server is "possessing", and a possess even is setting up the camera. The client is left with a camera manager that doesn't know which pawn is the local player |
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Hopefully this isn't a dumb question. When I "play as client" I just see some grey blob-ish thing.
After setting up a new project and getting this demo level working I tried to "play as client" to test the replication. The replication works, I can see it if I eject the player control and look around.. but once I posses again it back to the grey blob. As far as I can tell all the camera blueprints are working. I must be missing something simple :/ does anyone have any ideas?
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