Why we still need StandingPlayRate since we've matched the speed to animation? #320
Unanswered
ameaninglessname
asked this question in
Q&A
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Now that we've matched these two by the "StrideBlend_N_Run" series curve, why do we need to adjust the play rate by "Grounded.StandingPlayRate "?

Code segment
Beta Was this translation helpful? Give feedback.
All reactions