ALS Community: Metahuman Integration (UE5) #437
Replies: 2 comments 4 replies
-
|
Thank you very much, I followed the steps and got good results, but how to correct the position of the hands was not covered in the tutorial, maybe the socket is missing? could you help me indicating what to do? |
Beta Was this translation helpful? Give feedback.
-
|
Excellent tutorial!!! Thank you very much. After panicking a bit on step 17, and not been able to continue with the tutorial due to the "Set Master Pose Component" node not existing at all, I searched and read about this and found out that this very specific node is now called "Set Leader Pose Component", so I'm leaving this comment in case someone else gets stucked at step 17. Thanks, and greetings from Costa Rica 😄! |
Beta Was this translation helpful? Give feedback.

Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
How To Integrate Metahumans with ALS Community?
Pluginsfolder inside your project. (Create one if doesn't exist)Instructions here
MH_CharacterBPand move it to yourcontentfolder.MH_IKRIGand move it to yourcontentfolder.MH_IKRETARGET.MH_IKRIG.MH_IKRETARGETand select Target IKRig Asset asIK_metahuman.None.RTG_metahuman_base_skel_AnimBP.MH_IKRETARGET.MH_CharacterBPand paste the entire body.RTG_metahuman_base_skel_AnimBPas the animation blueprint for the body.MH_GameMode.MH_GameModeto use the newMH_CharacterBPandALS_Player_Controller.MH_GameModein world settings.HAVE FUN!
Beta Was this translation helpful? Give feedback.
All reactions