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Remove some unnececssary comments.
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broodrep-wasm/src/lib.rs

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@@ -145,13 +145,8 @@ pub fn parse_replay(data: Uint8Array, options: JsValue) -> Result<JsValue, JsVal
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let (map_width, map_height) = replay.map_dimensions();
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// Convert all players
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let all_players: Vec<PlayerInfo> = replay.slots().iter().map(PlayerInfo::from).collect();
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// Get active players (non-empty, non-observers)
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let active_players: Vec<PlayerInfo> = replay.players().map(PlayerInfo::from).collect();
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// Get observers
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let observers: Vec<PlayerInfo> = replay.observers().map(PlayerInfo::from).collect();
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let replay_info = ReplayInfo {
@@ -172,7 +167,6 @@ pub fn parse_replay(data: Uint8Array, options: JsValue) -> Result<JsValue, JsVal
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observers,
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};
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// Serialize to JsValue using serde-wasm-bindgen
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serde_wasm_bindgen::to_value(&replay_info)
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.map_err(|e| JsValue::from_str(&format!("Serialization failed: {}", e)))
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}
@@ -201,7 +195,6 @@ mod tests {
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use js_sys::Uint8Array;
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use wasm_bindgen_test::*;
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// Test data (this would be actual replay file bytes in practice)
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const LEGACY_REPLAY: &[u8] = include_bytes!("../../broodrep/testdata/things.rep");
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const SCR_121_REPLAY: &[u8] = include_bytes!("../../broodrep/testdata/scr_replay.rep");
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@@ -251,7 +244,6 @@ mod tests {
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fn test_parse_with_custom_options() {
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let data = Uint8Array::from(LEGACY_REPLAY);
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// Create options as a plain JavaScript object
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let options = DecompressionOptions {
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max_decompressed_size: Some(200 * 1024 * 1024), // 200MB
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max_compression_ratio: Some(1000.0), // Allow higher compression ratios

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