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<imgsrc="https://github.com/user-attachments/assets/2cfe3af9-1d6c-470c-901a-218bae1a55cf"width="512"alt="presenting the VRC Light Volumes support" /><br>
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support for the cool new "voxel based light probes replacement" (v2.1).
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-**Minimum Brightness**<br>
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support for the "Minimum Brightness" property, allowing you to remain visible in darker areas of VRC worlds \[a\].
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-**Two Sided**<br>
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turning off backface culling if you need a mesh to be visible from both sides, to avoid having to duplicate mesh faces\*.
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turning off backface culling if you need a mesh to be visible from both sides, to avoid having to duplicate mesh faces\[a\]\[b\].
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\* Available in some built-in shaders, simply copied to the others. Also, see "Known issues" section below.
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\[a\] See the "Known issues" section below.<br>
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\[b\] Available in some built-in shaders, simply copied to the others.<br>
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### Example
@@ -69,6 +72,7 @@ Voilà!<br>
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### Known issues:
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- The Two Sided option doesn't work when toggled in VRChat - it needs to be set before upload.
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- Since I had to create a custom editor for Unlit shaders, the Inspector view doesn't look exactly the way the default one does. (The shaders themselves work just fine, though.)
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- I disabled the "Minimum Brightness" property in "Transparent" Rendering Mode (or, more technically speaking, whenever the `_ALPHAPREMULTIPLY_ON` keyword is on), because it won't work correctly (or at least I don't know how to make it work).
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