Skip to content

Look into load-removal for dying, creating a shade, and respawning after #149

@AlexKnauth

Description

@AlexKnauth

is there any way the autosplitter could get fixed to remove timed loads in death splits for shades? Vypurr loses like 0.4 to me in that split because the timer does not stop despite the game taking more time for worse pcs to actually load in
I don't know the logistics of it or if the game can even register that that is a load, but it's worth bringing up

at least to me it just seems like an oversight with it being a timed load

Edit: this might only be a problem on 1221, not on LP:

lp doesnt have that same issue?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions