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chore(📝): minor enhancement to Atlas component documentation (#3658)
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‎apps/docs/docs/shapes/atlas.md‎

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The Atlas component is used for efficient rendering of multiple instances of the same texture or image. It is especially useful for drawing a very large number of similar objects, like sprites, with varying transformations.
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The Atlas component is used for efficient rendering of multiple instances of the same texture or image. It is especially useful for drawing a very large number of similar objects, like sprites or tiles, with varying transformations.
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Its design particularly useful when using with [Reanimated](#animations).
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Atlas transforms can be animated with near-zero cost using worklets. This makes it ideal for tile-based maps, sprite animations, and any scenario where you have many instances of similar textures. Its design is particularly useful when combined with [Reanimated](#animations).
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| Name | Type | Description |
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|:--------|:-----------------|:-----------------|

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