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| 1 | +using Sidekick.Apis.Poe.Items; |
| 2 | +using Sidekick.Apis.Poe.Trade.Parser; |
| 3 | +using Sidekick.Data.Items; |
| 4 | +using Xunit; |
| 5 | +namespace Sidekick.Apis.Poe.Tests.Poe1English.Parser; |
| 6 | + |
| 7 | +[Collection(Collections.Poe1EnglishFixture)] |
| 8 | +public class MapParsing(Poe1EnglishFixture fixture) |
| 9 | +{ |
| 10 | + private readonly IItemParser parser = fixture.Parser; |
| 11 | + |
| 12 | + [Fact] |
| 13 | + public void Tier2() |
| 14 | + { |
| 15 | + var actual = parser.ParseItem(@"Item Class: Maps |
| 16 | +Rarity: Magic |
| 17 | +Armoured Map (Tier 2) |
| 18 | +-------- |
| 19 | +Item Quantity: +13% (augmented) |
| 20 | +Item Rarity: +8% (augmented) |
| 21 | +Monster Pack Size: +5% (augmented) |
| 22 | +-------- |
| 23 | +Item Level: 71 |
| 24 | +-------- |
| 25 | +Monster Level: 69 |
| 26 | +-------- |
| 27 | ++20% Monster Physical Damage Reduction |
| 28 | +-------- |
| 29 | +Travel to a Map by using this in a personal Map Device. Maps can only be used once. |
| 30 | +
|
| 31 | +"); |
| 32 | + |
| 33 | + Assert.Equal(ItemClass.Map, actual.Properties.ItemClass); |
| 34 | + Assert.Equal(Rarity.Magic, actual.Properties.Rarity); |
| 35 | + Assert.Null(actual.ApiInformation.Name); |
| 36 | + Assert.Equal("Map", actual.ApiInformation.Type); |
| 37 | + Assert.Equal(2, actual.Properties.MapTier); |
| 38 | + |
| 39 | + fixture.AssertHasStat(actual, StatCategory.Explicit, "+#% Monster Physical Damage Reduction", 20); |
| 40 | + } |
| 41 | + |
| 42 | + [Fact] |
| 43 | + public void OlmecSanctum() |
| 44 | + { |
| 45 | + var actual = parser.ParseItem(@"Item Class: Maps |
| 46 | +Rarity: Unique |
| 47 | +Olmec's Sanctum |
| 48 | +Map (Tier 6) |
| 49 | +-------- |
| 50 | +Item Quantity: +179% (augmented) |
| 51 | +-------- |
| 52 | +Item Level: 73 |
| 53 | +-------- |
| 54 | +Monster Level: 73 |
| 55 | +-------- |
| 56 | +42% more Monster Life |
| 57 | +37% increased Monster Damage |
| 58 | +Final Boss drops higher Level Items |
| 59 | +-------- |
| 60 | +They flew, and leapt, and clambered over, |
| 61 | +They crawled, and swam, and slithered under. |
| 62 | +Still its ancient secrets await unclaimed |
| 63 | +And of this hidden temple, only legends remain. |
| 64 | +-------- |
| 65 | +Travel to a Map by using this in a personal Map Device. Maps can only be used once. |
| 66 | +"); |
| 67 | + |
| 68 | + Assert.Equal(ItemClass.Map, actual.Properties.ItemClass); |
| 69 | + Assert.Equal(Rarity.Unique, actual.Properties.Rarity); |
| 70 | + Assert.Equal("Olmec's Sanctum", actual.ApiInformation.Name); |
| 71 | + Assert.Equal("Map", actual.ApiInformation.Type); |
| 72 | + Assert.Equal(6, actual.Properties.MapTier); |
| 73 | + |
| 74 | + fixture.AssertHasStat(actual, StatCategory.Explicit, "#% more Monster Life", 42); |
| 75 | + fixture.AssertHasStat(actual, StatCategory.Explicit, "#% increased Monster Damage", 37); |
| 76 | + fixture.AssertHasStat(actual, StatCategory.Explicit, "Final Boss drops higher Level Items"); |
| 77 | + } |
| 78 | +} |
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