You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A C# WPF GUI application to edit RE Engine material files (*.mdf2)
3
+
4
+
# Usage
5
+
Open a compatible mdf file by clicking File -> Open, or by simply dropping the file onto the program. You can save the currently selected mdf by pressing File -> Save,
6
+
or File -> Save As to save it under a different name.
7
+
8
+
To add an mdf to the library, click the "Add" button above the Library view and then select the mdf. You can add materials from mdfs in the library to currently opened
9
+
mdf by clicking on the arrow to the side of the mdf path in the library, then dragging the material over to the opened material. You can remove mdfs from the library by
10
+
selecting them in the Library view and then clicking the "Remove" button.
11
+
12
+
Note that this program cannot add new texture bindings or properties to materials, as these are determined by the shader (*.mmtr) and are effectively immutable without
13
+
knowledge of shader coding.
14
+
15
+
# Installation
16
+
Just download the most recent release from the sidebar to the right. If you would like to build the project, open the solution in Visual Studio, right click on the
17
+
MDF-Manager project and select "Restore NuGet Packages", then build the project.
18
+
19
+
# Credits
20
+
***Che, Darkness, and alphaZomega** - for MDF structure documentation
21
+
***AsteriskAmpersand** - his mrl3 editor served as a general inspiration for the layout and library functionality
0 commit comments