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* Add spdlog dependency
* multibody/RobotScene : move `invalid_enum()` back to cpp file
* [cmake] add spdlog dependency
* Use spdlog instead of `SDL_Log(...)`
Cleanup unused include of <SDL3/SDL_log.h>
* Format RobotSpec in spdlog
* runtime/main.cpp : process SPDLOG_LEVEL envar and set pattern
* core/Texture : add getter for name
* Remove deprecated header `core/Renderer.h`
* Some logging adjustments
* Update README
* fixup
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