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Implement and use type-safe command buffer uniform push wrappers (#59)
* Interleave debug scene render between robot render system opaque and transparent passes
* core : rename { pushVertexUniform => pushVertexUniformRaw }, same for Fragment uniforms
+ only for raw-data
* core : CommandBuffer : add pushVertexUniform(), pushFragmentUniform() type-safe wrappers
* Use type-safe command buffer uniform push wrappers
- core/`CommandBuffer` : type-safe wrappers for pushing uniforms, add `Raw` suffix to raw methods (https://github.com/Simple-Robotics/candlewick/pull/59)
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### Changed
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- remove `projMatrix` from PBR shader ubo (https://github.com/Simple-Robotics/candlewick/pull/58)
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- multibody/RobotScene : early return if pipeline is nullptr (https://github.com/Simple-Robotics/candlewick/pull/58)
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- multibody/RobotScene : reorganize pipelines (accomodate for transparent PBR shader)
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- shaders : refactor basic PBR shader (move some functions to new `pbr_lighting.glsl`) (https://github.com/Simple-Robotics/candlewick/pull/58)
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+
- interleave debug scene render between robot render system opaque and transparent passes
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