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Optimize flood fill algorithm
- Reduced memory usage. - 20% faster than the original implementation.
1 parent 21d9ec3 commit 50f3442

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+13
-24
lines changed

1 file changed

+13
-24
lines changed

app/src/main/kotlin/com/simplemobiletools/draw/pro/helpers/VectorFloodFiller.kt

Lines changed: 13 additions & 24 deletions
Original file line numberDiff line numberDiff line change
@@ -96,55 +96,44 @@ class VectorFloodFiller(image: Bitmap) {
9696
var lFillLoc = x // the location to check/fill on the left
9797
var pxIdx = width * y + x
9898
path.moveTo(x.toFloat(), y.toFloat())
99-
10099
while (true) {
101-
// fill with the color
102-
val newX = (pxIdx % width).toFloat()
103-
val newY = (pxIdx - newX) / width
104-
path.lineTo(newX, newY)
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106-
// indicate that this pixel has already been checked and filled
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pixelsChecked[pxIdx] = true
108-
109-
// de-increment
110-
lFillLoc-- // de-increment counter
111-
pxIdx-- // de-increment pixel index
112-
101+
lFillLoc--
102+
pxIdx--
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// exit loop if we're at edge of bitmap or color area
114104
if (lFillLoc < 0 || pixelsChecked[pxIdx] || !isPixelColorWithinTolerance(pxIdx)) {
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break
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}
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}
108+
vectorFill(pxIdx + 1)
118109
lFillLoc++
119110

120111
// Find Right Edge of Color Area
121112
var rFillLoc = x // the location to check/fill on the left
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pxIdx = width * y + x
123114
while (true) {
124-
// fill with the color
125-
val newX = (pxIdx % width).toFloat()
126-
val newY = (pxIdx - newX) / width
127-
path.lineTo(newX, newY)
128-
129-
// indicate that this pixel has already been checked and filled
130115
pixelsChecked[pxIdx] = true
131-
132-
// increment
133-
rFillLoc++ // increment counter
134-
pxIdx++ // increment pixel index
135-
136-
// exit loop if we're at edge of bitmap or color area
116+
rFillLoc++
117+
pxIdx++
137118
if (rFillLoc >= width || pixelsChecked[pxIdx] || !isPixelColorWithinTolerance(pxIdx)) {
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break
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}
140121
}
122+
vectorFill(pxIdx - 1)
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rFillLoc--
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// add range to queue
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val r = FloodFillRange(lFillLoc, rFillLoc, y)
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ranges.offer(r)
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}
147129

130+
// vector fill pixels with color
131+
private fun vectorFill(pxIndex: Int) {
132+
val x = (pxIndex % width).toFloat()
133+
val y = (pxIndex - x) / width
134+
path.lineTo(x, y)
135+
}
136+
148137
// Sees if a pixel is within the color tolerance range.
149138
private fun isPixelColorWithinTolerance(px: Int): Boolean {
150139
val red = pixels!![px] ushr 16 and 0xff

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