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ref: namespaces
1 parent 65fb928 commit e0fa467

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lines changed

.idea/.idea.Inventory_System/.idea/workspace.xml

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Assets/Code/Infrastructure/BootstrapInstaller.cs

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using Code.UI.InventoryViewModel.Factory;
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using Code.UI.InventoryViewModel.Services.InventoryViewInitializer;
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using Services.Factories.Inventory;
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using Services.PersistenceProgress;
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using UnityEngine.SceneManagement;
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using Zenject;
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Assets/Code/Infrastructure/GameInstaller.cs

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using Code.Infrastructure.Services.GameStater;
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using Zenject;
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namespace CodeBase.Infrastructure
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namespace Code.Infrastructure
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{
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public class GameInstaller : MonoInstaller, IInitializable, IDisposable
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{

Assets/Code/Infrastructure/Services/GameStater/GameStarter.cs

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{
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Debug.Log("InitializeProgress");
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var progress = new PlayerData(
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PlayerData progress = new PlayerData(
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columns: InventorySize.Columns,
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rows: InventorySize.Rows);
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Assets/Code/Infrastructure/Services/PersistenceProgress/IPersistenceProgressService.cs

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using Code.Infrastructure.Services.PersistenceProgress.Player;
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using Services.PersistenceProgress.Player;
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namespace Code.Infrastructure.Services.PersistenceProgress
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{

Assets/Code/Infrastructure/Services/PersistenceProgress/PersistenceProgressService.cs

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using Code.Infrastructure.Services.PersistenceProgress;
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using Code.Infrastructure.Services.PersistenceProgress.Player;
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using Services.PersistenceProgress.Player;
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using Code.Infrastructure.Services.PersistenceProgress.Player;
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namespace Services.PersistenceProgress
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namespace Code.Infrastructure.Services.PersistenceProgress
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{
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public class PersistenceProgressService : IPersistenceProgressService
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{

Assets/Code/Infrastructure/Services/PersistenceProgress/Player/InventoryData.cs

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using System;
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using Code.Infrastructure.Services.PersistenceProgress.Player;
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using Code.Inventory;
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using Code.InventoryModel;
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namespace Services.PersistenceProgress.Player
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namespace Code.Infrastructure.Services.PersistenceProgress.Player
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{
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[Serializable]
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public class InventoryData

Assets/Code/Infrastructure/Services/PersistenceProgress/Player/InventoryOpeningData.cs

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public void SetBought(int index)
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{
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// Debug.Log($"Bougth index {index}");
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BoughtIndexes.Add(index);
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}
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Assets/Code/Infrastructure/Services/PersistenceProgress/Player/PlayerData.cs

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using System;
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using Code.InventoryModel;
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using JetBrains.Annotations;
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using Services.PersistenceProgress.Player;
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using UnityEngine;
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namespace Code.Infrastructure.Services.PersistenceProgress.Player

Assets/Code/Infrastructure/Services/StaticData/IStaticDataService.cs

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using StaticData;
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using Code.Infrastructure.StaticData;
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namespace Code.Infrastructure.Services.StaticData
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{

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