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README.md

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# Grid Level Editor
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# Grid Level Editor 🧩
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A powerful, fully customized level editor made in Unity using Odin Inspector. Built to quickly prototype and manage grid-based levels both in the editor and at runtime.
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---
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## ✨ Features
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### 🧱 Block Library
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- Create and manage block types via a dedicated editor window.
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- Set block ID, icon, and prefab.
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- Sort and filter blocks easily.
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![BlockLibrary](https://github.com/SinlessDevil/Grid_Level_Editor/blob/main/Images/1.png)
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### 🧭 Level Editor
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- Visual grid-based editor using Odin's `TableMatrix`.
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- Support for both rectangular and hexagonal grids.
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- Selection via Ctrl + LMB drag.
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- Context popup with block selection, rotation, clear, copy and paste.
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- Persistent saving as ScriptableObjects.
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![LevelEditor](https://github.com/SinlessDevil/Grid_Level_Editor/blob/main/Images/2.png)
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![Popup](https://github.com/SinlessDevil/Grid_Level_Editor/blob/main/Images/3.png)
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### 🎮 Runtime Preview
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- Spawn blocks and tiles in the scene.
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- Auto-animation with DOTween.
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- Level switching, auto-transition every 5 seconds.
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<table> <tr>
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<td><img src="https://github.com/SinlessDevil/Grid_Level_Editor/blob/main/Images/4.png" width="300"/></td>
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<td><img src="https://github.com/SinlessDevil/Grid_Level_Editor/blob/main/Images/5.png" width="300"/></td>
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<td><img src="https://github.com/SinlessDevil/Grid_Level_Editor/blob/main/Images/6.png" width="300"/></td>
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</tr> </table>
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---
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## 🎥 GIF Showcase
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<table> <tr> <th>Block Library</th> <th>Level Editor</th> <th>Popup Menu</th> </tr> <tr> <td><img src="https://github.com/SinlessDevil/Grid_Level_Editor/blob/main/Gifs/2.gif" width="450"/></td> <td><img src="https://github.com/SinlessDevil/Grid_Level_Editor/blob/main/Gifs/1.gif" width="450"/></td> <td><img src="https://github.com/SinlessDevil/Grid_Level_Editor/blob/main/Gifs/5.gif" width="450"/></td> </tr> <tr> <td><img src="https://github.com/SinlessDevil/Grid_Level_Editor/blob/main/Gifs/4.gif" width="450"/></td> <td><img src="https://github.com/SinlessDevil/Grid_Level_Editor/blob/main/Gifs/3.gif" width="450"/></td> <td><img src="https://github.com/SinlessDevil/Grid_Level_Editor/blob/main/Gifs/6.gif" width="450"/></td> </tr> </table>
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---
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## 🔧 Technologies Used
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- Unity 2022+
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- Odin Inspector
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- DOTween
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---
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## 📂 Project Structure
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```
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Assets/
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├── Code/
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│ ├── Infrastructure/ (Runtime Generator, Factories)
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│ ├── LevelEditor/ (Editor logic and windows)
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│ ├── StaticData/ (ScriptableObject blocks/levels)
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├── Resources/
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│ └── StaticData/
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│ ├── LevelsData/
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│ └── BlockLibrary.asset
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```

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