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edit: edits color in block library window in create box
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Assets/Code/LevelEditor/BlockLibraryWindow.cs

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@@ -28,10 +28,13 @@ public static void ShowWindow()
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private BlockLibrary _blockLibrary;
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[BoxGroup("🧱 Create Block", centerLabel: true)] [ShowInInspector, LabelText("Block ID")]
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[GUIColor(0.2f, 0.8f, 0.2f)]
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private string _newBlockId = "";
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[BoxGroup("🧱 Create Block")] [ShowInInspector, LabelText("Icon")]
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[GUIColor(0.2f, 0.8f, 0.2f)]
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private Sprite _newBlockSprite;
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[BoxGroup("🧱 Create Block")] [ShowInInspector, LabelText("Prefab")]
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[GUIColor(0.2f, 0.8f, 0.2f)]
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private GameObject _newBlockPrefab;
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[BoxGroup("🔍 Search & Sort", centerLabel: true)] [ShowInInspector, LabelText("Filter")]

Assets/Code/LevelEditor/LevelWindowEditor.cs

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@@ -28,6 +28,7 @@ private static void OpenWindow()
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[InlineEditor(InlineEditorModes.GUIOnly)]
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[ShowIf(nameof(SelectedLevelEditor))]
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public BaseLevelDataEditor SelectedLevelEditor;
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[BoxGroup("🟩 Create Level", centerLabel: true)]
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[GUIColor(0.8f, 1f, 0.8f)]
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public string NewLevelName = "NewLevel";

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