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Yeah you can already multiply ColorMatrix structs and pass them to Filter.

Here's an example from our unit tests.

ColorMatrix brightness = KnownFilterMatrices.CreateBrightnessFilter(0.9F);
ColorMatrix hue = KnownFilterMatrices.CreateHueFilter(180F);
ColorMatrix saturation = KnownFilterMatrices.CreateSaturateFilter(1.5F);
return brightness * hue * saturation;

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Answer selected by JimBobSquarePants
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