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Get rid of redunant setting
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+1
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src/lib.rs

Lines changed: 1 addition & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -26,8 +26,6 @@ asr::panic_handler!();
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2727
#[derive(Gui)]
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struct Settings {
29-
#[default = true]
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Full_game_run: bool,
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#[default = false]
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Individual_level: bool,
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#[default = false]
@@ -155,7 +153,6 @@ fn mainLoop(process: &Process, memory: &Memory, watchers: &mut Watchers) {
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async fn main() {
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let mut settings = Settings::register();
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//let mut map = Map::load();
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160157
asr::set_tick_rate(60.0);
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let mut tickToggled = false;
@@ -170,19 +167,13 @@ async fn main() {
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loop {
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settings.update();
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/*
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if settings.Full_game_run && settings.Individual_level {
175-
map.store(); - Breaks OG LiveSplit
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}
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*/
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if settings.Slow_PC_mode && !tickToggled {
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asr::set_tick_rate(30.0);
180-
//map = Map::load();
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tickToggled = true;
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}
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else if !settings.Slow_PC_mode && tickToggled {
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asr::set_tick_rate(60.0);
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//map = Map::load();
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tickToggled = false;
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}
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