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8 | 8 | import com.destroystokyo.paper.event.entity.ProjectileCollideEvent; |
9 | 9 | import com.destroystokyo.paper.event.player.PlayerElytraBoostEvent; |
10 | 10 | import com.destroystokyo.paper.event.player.PlayerJumpEvent; |
11 | | -import com.destroystokyo.paper.event.player.PlayerPostRespawnEvent; |
12 | 11 | import com.destroystokyo.paper.event.player.PlayerReadyArrowEvent; |
13 | 12 | import com.destroystokyo.paper.event.server.PaperServerListPingEvent; |
14 | 13 | import io.papermc.paper.event.player.*; |
@@ -205,20 +204,6 @@ public class SimpleEvents { |
205 | 204 | .examples("on quit:", |
206 | 205 | "on disconnect:") |
207 | 206 | .since("1.0 (simple disconnection)"); |
208 | | - Skript.registerEvent("Respawn", SimpleEvent.class, PlayerRespawnEvent.class, "[player] respawn[ing]") |
209 | | - .description("Called when a player respawns via death or entering the end portal in the end. You should prefer this event over the <a href='#death'>death event</a> as the player is technically alive when this event is called.") |
210 | | - .examples("on respawn:") |
211 | | - .since("1.0"); |
212 | | - Skript.registerEvent("Post Respawn", SimpleEvent.class, PlayerPostRespawnEvent.class, "after [player] respawn[ing]") |
213 | | - .description("Called after a player respawns via death or entering the end portal in the end. You should prefer this event over the <a href='#respawn'>respawn event</a> if you need to ensure your changes to the player stick after they respawn.") |
214 | | - .examples("after respawn:", |
215 | | - " if respawn location is a bed:", |
216 | | - " broadcast \"%player% respawned at their bed at %respawn location%\"", |
217 | | - " else if respawn location is a respawn anchor:", |
218 | | - " broadcast \"%player% respawned at their anchor at %respawn location%\"", |
219 | | - " else:", |
220 | | - " broadcast \"%player% respawned at %respawn location%\"") |
221 | | - .since("INSERT VERSION"); |
222 | 207 | Skript.registerEvent("Sneak Toggle", SimpleEvent.class, PlayerToggleSneakEvent.class, "[player] toggl(e|ing) sneak", "[player] sneak toggl(e|ing)") |
223 | 208 | .description("Called when a player starts or stops sneaking. Use <a href='#CondIsSneaking'>is sneaking</a> to get whether the player was sneaking before the event was called.") |
224 | 209 | .examples("# make players that stop sneaking jump", |
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