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Syntax for Eye of Ender Manipulation #8526
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enhancementFeature request, an issue about something that could be improved, or a PR improving something.Feature request, an issue about something that could be improved, or a PR improving something.good first issueAn issue that would be good for a first-time contributor to make a PR forAn issue that would be good for a first-time contributor to make a PR forpriority: lowIssues that are not harmful to the experience but are related to useful changes or additions.Issues that are not harmful to the experience but are related to useful changes or additions.
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enhancementFeature request, an issue about something that could be improved, or a PR improving something.Feature request, an issue about something that could be improved, or a PR improving something.good first issueAn issue that would be good for a first-time contributor to make a PR forAn issue that would be good for a first-time contributor to make a PR forpriority: lowIssues that are not harmful to the experience but are related to useful changes or additions.Issues that are not harmful to the experience but are related to useful changes or additions.
Suggestion
Add syntax for getting and setting the target location, despawn timer, item, and whether the eye of ender will shatter. All of this functionality already exists in Paper on the EnderSignal interface, Skript just doesn't have syntax to use it.
Relevant Javadocs:
EnderSignal#getTargetLocationandEnderSignal#setTargetLocationEnderSignal#getDespawnTimerandEnderSignal#setDespawnTimerEnderSignal#getItemandEnderSignal#setItemEnderSignal#getDropItemandEnderSignal#getDropItemWhy?
I am personally making a minigame where I want to make eyes of ender locate enemy bases rather than strongholds, and I suspect there are others who want to do similar things.
Other
There is already a plugin (see: https://www.spigotmc.org/resources/ender-eye-target-changer.82263/) that allows one to make eyes of ender target waypoints they define rather than strongholds, but this plugin has not been updated in years, is not highly rated, and does not allow scripting the waypoints rather than defining them.
Agreement