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Update feature/fun-overloading branch nightly docs to SkriptLang/Skript@a9886a3
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docs/nightly/feature/fun-overloading/classes.html

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docs/nightly/feature/fun-overloading/conditions.html

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docs/nightly/feature/fun-overloading/docs.html

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docs/nightly/feature/fun-overloading/docs.json

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"skriptVersion": "2.11.2-nightly-a9886a3",
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"on book edit:"
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{
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"name": "past item stack"
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{
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"id": "itemstack",
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"name": "item stack"
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"on book sign:"
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],
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"id": "string",
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"name": "texts"
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"name": "past texts"
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{
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"name": "past texts"
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"name": "past item stack"
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{
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"id": "player",
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"name": "player"
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"name": "past item stack"
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{
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"id": "itemstack",
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"name": "item stack"
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"on damage of player by zombie:"
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],
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"eventValues": [
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"name": "location"
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"id": "damagecause",
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"name": "damage cause"
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"id": "player",
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"name": "player"
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"name": "inventory"
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"id": "inventory",
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"name": "inventory"
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"\tsend action bar \"You are currently turning your head around!\" to player"
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],
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"on stepping on stone:"
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"name": "world"
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"\tsend \"You entered a chunk: %past event-chunk% -> %event-chunk%!\" to player"
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"on player portal:"
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"name": "world"
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"name": "time span"
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"name": "player"
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{
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"id": "timespan",
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"name": "past time span"
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"id": "entitydata",
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"name": "entity type"
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},
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{
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"id": "commandsender",
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"name": "command sender"
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{
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"id": "villagerprofession",
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"name": "villager profession"
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},
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{
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"id": "commandsender",
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"name": "command sender"
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{
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"id": "villagerprofession",
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"name": "past villager profession"
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"id": "world",
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"name": "world"
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},
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{
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"name": "player"
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{
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"id": "fishingstate",
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"name": "fishing state"
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"id": "player",
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"name": "player"
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{
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"id": "entity",
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"name": "entity"
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"id": "world",
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"name": "world"
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},
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"id": "entitydata",
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"name": "entity type"
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{
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"id": "livingentity",
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"name": "living entity"
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{
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"name": "entity type"
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{
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"id": "commandsender",
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"name": "command sender"
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"id": "world",
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"name": "world"
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},
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{
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"name": "loot context"
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{
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"id": "loottable",
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"name": "loot table"
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{
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"id": "lootcontext",
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"name": "loot context"
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{
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"id": "entity",
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"name": "entity"

docs/nightly/feature/fun-overloading/effects.html

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docs/nightly/feature/fun-overloading/events.html

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docs/nightly/feature/fun-overloading/expressions.html

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docs/nightly/feature/fun-overloading/functions.html

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docs/nightly/feature/fun-overloading/index.html

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docs/nightly/feature/fun-overloading/sections.html

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