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Refactored, updated, cleaned.
1 parent 78858fb commit 359cdf6

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.travis.yml

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<ProjectGuid>{008F5D92-3F12-4851-9EF3-19F9086C51E9}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ExtraConcentratedJuice.AntiLock</RootNamespace>
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<RootNamespace>AntiLock</RootNamespace>
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<AssemblyName>AntiLock</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=1.0.9.1, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Libraries\0Harmony.dll</HintPath>
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<Reference Include="0Harmony_new">
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<HintPath>..\0Harmony_new.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Libraries\Assembly-CSharp.dll</HintPath>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\Steam\steamapps\common\U3DS\Unturned_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Libraries\Assembly-CSharp-firstpass.dll</HintPath>
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<Reference Include="Rocket.API">
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<HintPath>..\Rocket.API.dll</HintPath>
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</Reference>
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<Reference Include="Rocket.API, Version=2.6.4.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Libraries\Rocket.API.dll</HintPath>
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<Reference Include="Rocket.Core">
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<HintPath>..\Rocket.Core.dll</HintPath>
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</Reference>
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<Reference Include="Rocket.Core, Version=2.4.8.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Libraries\Rocket.Core.dll</HintPath>
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<Reference Include="Rocket.Unturned">
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<HintPath>..\Rocket.Unturned.dll</HintPath>
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</Reference>
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<Reference Include="Rocket.Unturned, Version=4.9.3.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Libraries\Rocket.Unturned.dll</HintPath>
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<Reference Include="SDG.Glazier.Runtime">
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<HintPath>..\..\..\Steam\steamapps\common\U3DS\Unturned_Data\Managed\SDG.Glazier.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="SDG.NetPak.Runtime">
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<HintPath>..\..\..\Steam\steamapps\common\U3DS\Unturned_Data\Managed\SDG.NetPak.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="SDG.NetTransport">
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<HintPath>..\..\..\Steam\steamapps\common\U3DS\Unturned_Data\Managed\SDG.NetTransport.dll</HintPath>
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</Reference>
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<Reference Include="Steamworks.NET">
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<HintPath>..\..\..\Steam\steamapps\common\U3DS\Unturned_Data\Managed\Steamworks.NET.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Libraries\UnityEngine.dll</HintPath>
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\Steam\steamapps\common\U3DS\Unturned_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\Libraries\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\..\Steam\steamapps\common\U3DS\Unturned_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>..\Libraries\UnityEngine.PhysicsModule.dll</HintPath>
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<HintPath>..\..\..\Steam\steamapps\common\U3DS\Unturned_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AntiLock.cs" />
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<Compile Include="AntiLockConfiguration.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="AskVehicleLockOverride.cs" />
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<Compile Include="CommandClearLocks.cs" />
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<Compile Include="LockGroup.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

AntiLock.sln

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# Visual Studio 15
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VisualStudioVersion = 15.0.26730.16
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AntiLock", "AntiLock\AntiLock.csproj", "{008F5D92-3F12-4851-9EF3-19F9086C51E9}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AntiLock", "AntiLock.csproj", "{008F5D92-3F12-4851-9EF3-19F9086C51E9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution

AntiLock/AntiLock.cs

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AntiLock/AntiLockConfiguration.cs

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AntiLock/AskVehicleLockOverride.cs

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AntiLock/CommandClearLocks.cs

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AntiLock/LockGroup.cs

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