This repository was archived by the owner on Jul 11, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 1
Configuration
SlimeDog edited this page Jan 26, 2022
·
7 revisions

The current default configuration file may be found on GitHub.
The configuration options may be changed to reflect your preferences
| parameter | default | description |
| check-for-updates | true | If you do not want available updates announced in the console log, you may disable it. |
| enable-metrics | true | By default, the plugins collects and transmits anonymous statistics to bstats.org. Data collection may be disabled here, or generally in bStats/config.yml. |
| mob-type | One of the supported mob-types. | |
| mob-type.enabled | false | Each mob-type must be explicitly enabled. All except chickens are disabled by default, to avoid surprises and minimize impact. |
| mob-type.enabled | true | Should revenge attacks by this mob-type be enabled? |
| mob-type.speed | 1.5 | How fast can the mob move? (1 is regular speed, 0.5 is half speed and 2 is double speed) |
| mob-type.attack-damage | 1 | How much damage will the mob supposed to inflict per attack? (in half-hearts) |
| mob-type.attack-unto-death | false | Should the mob kill the player if enough damage is inflicted? If false, the attack will stop at 1 heart |
| mob-type.attack-speed | 10 | How often can the mob damage the player? (in ticks) |
| mob-type.attack-range | 1 | From how many blocks away can the mob hit the player? (in blocks) |
| mob-type.attack-chance | 50 | Chance that the mob will attack the player, per chance-duration? (in percentage) |
| mob-type.chance-duration | 100 | How often should the attack chance be calculated? (in ticks) |
| mob-type.acquisition-range | 12 | How close will mobs acquire a player and start an attack? |
| mob-type.deacquisition-range | 20 | How far away must the player run to stop an attack? |
| mob-type.health-percentage | 100 | Should the mob attack only if healthy? (in percentage) |
| mob-type.age.adult | true | Adult mobs should attack |
| mob-type.age.baby | false | Baby mobs should attack |
| mob-type.ignore-npcs | true | Ignore NPCs created by Citizens, EliteMobs, InfernalMobs, and Shopkeepers |
| mob-type.named-mobs-only | false | Should mobs attack only if they are named? |
| mob-type.retaliate-only | true | Should mobs retaliate only if attacked by the player? |
| mob-type.group-aggression-distance | 10 | If other mobs of the same type are close enough, they should join the attack (in blocks) |
| mob-type.player-movement.standing | true | Mob should attack only if the player is stamdomg |
| mob-type.player-movement.sneaking | true | Mob should attack only if the player is sneaking |
| mob-type.player-movement.walking | true | Mob should attack only if the player is walking |
| mob-type.player-movement.sprinting | true | Mob should attack only if the player is sprinting |
| mob-type.player-movement.looking | true | Mob should attack only if the player is looking, like Enderman |
| mob-type.enabled-worlds | Worlds in which this mob-type is enabled; if empty, it is enabled in all worlds | |
| mob-type.disabled-worlds | Worlds in which this mob-type is disabled; must be set explicitly |
Recommendation: Save a backup of the file before you change it.
- Edit plugins/AggressiveAnimals/config.yml to suit your preferences.
- Reload AggressiveAnimals or restart the server.
The configuration file must contain valid YAML.
🚩 YAML errors in the configuration may cause AggressiveAnimals to be disabled, depending on their severity. Check the log, correct the errors and restart the server.
🛑 End of Life
▪ Overview
▪ Version Support 🚩
▪ How It Works
▪ Installation
▪ Configuration
▪ Localization
▫ Formatting Codes
▪ Commands & Perms
▫ list
▫ info
▫ reload
▪ Support
▪ FAQ
▪ Technical Details
▪ Futures


