-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathindex.html
More file actions
138 lines (111 loc) · 5.03 KB
/
index.html
File metadata and controls
138 lines (111 loc) · 5.03 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Babylon.js sample code</title>
<!-- Babylon.js -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script>
<script src="https://preview.babylonjs.com/ammo.js"></script>
<script src="https://preview.babylonjs.com/cannon.js"></script>
<script src="https://preview.babylonjs.com/Oimo.js"></script>
<script src="https://preview.babylonjs.com/earcut.min.js"></script>
<script src="https://preview.babylonjs.com/babylon.js"></script>
<script src="https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js"></script>
<script src="https://preview.babylonjs.com/proceduralTexturesLibrary/babylonjs.proceduralTextures.min.js"></script>
<script src="https://preview.babylonjs.com/postProcessesLibrary/babylonjs.postProcess.min.js"></script>
<script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.js"></script>
<script src="https://preview.babylonjs.com/serializers/babylonjs.serializers.min.js"></script>
<script src="https://preview.babylonjs.com/gui/babylon.gui.min.js"></script>
<script src="https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js"></script>
<style>
html,
body {
overflow: hidden;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
#renderCanvas {
width: 100%;
height: 100%;
touch-action: none;
}
</style>
</head>
<body>
<canvas id="renderCanvas"></canvas>
<script>
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var scene = null;
var sceneToRender = null;
var createDefaultEngine = function () { return new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true, disableWebGL2Support: false }); };
engine.setHardwareScalingLevel(0.4);
const createScene = () => {
const scene = new BABYLON.Scene(engine);
var Camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 0, new BABYLON.Vector3(-200, 0, -200), scene);
// scene.debugLayer.show({ showExplorer: true });//????inspector????
Camera.mode = Camera.ORTHOGRAPHIC_CAMERA
BABYLON.SceneLoader.Append("https://smashelbow.github.io/tauren/mesh/", "tauren.glb", scene, function (scene) {
var meshc = scene.getMeshByName("__root__")
meshc.scaling = new BABYLON.Vector3(-200,200,200)
});
Camera.setPosition(new BABYLON.Vector3(-200.01, 600, -200.1));
Camera.fov = 0.01
Camera.attachControl(canvas, true);
Camera.panningInertia = 0.1
Camera.inertialPanningX=0.1
Camera.inertialPanningY=0.1
Camera.inertialRadiusOffset=0.1
Camera.inertialAlphaOffset=0.1
Camera.inertialBetaOffset=0.1
Camera.inertia = 0.1
Camera.wheelDeltaPercentage = 0.1
Camera.minZ = 10
// Camera.upperRadiusLimit = 9.2
// Camera.lowerRadiusLimit = 8
// Camera.lowerAlphaLimit = 1.54
// Camera.upperAlphaLimit = 1.56
Camera.upperBetaLimit = 3
Camera.lowerBetaLimit = 0
Camera.pinchDeltaPercentage = 100000
Camera.panningSensibility = 300
// Camera.angularSensibilityX = 200000
// Camera.angularSensibilityY = 200000
// Camera.beta = 0.01
Camera.alpha =4.6
scene.textures.forEach(t => {
t.wrapU = BABYLON.Constants.TEXTURE_CLAMP_ADDRESSMODE;
t.wrapV = BABYLON.Constants.TEXTURE_CLAMP_ADDRESSMODE;
})
return scene;
}
window.initFunction = async function () {
var asyncEngineCreation = async function () {
try {
return createDefaultEngine();
} catch (e) {
console.log("the available createEngine function failed. Creating the default engine instead");
return createDefaultEngine();
}
}
window.engine = await asyncEngineCreation();
if (!engine) throw 'engine should not be null.';
window.scene = createScene();
};
initFunction().then(() => {
sceneToRender = scene
engine.runRenderLoop(function () {
if (sceneToRender && sceneToRender.activeCamera) {
sceneToRender.render();
}
});
});
// Resize
window.addEventListener("resize", function () {
engine.resize();
});
</script>
</body>
</html>