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5- ## ℹ️ Features
5+ # ℹ️ Features
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7- * Reflection-based runtime console for Unity projects .
7+ * Reflection-based in-game console.
88* No extras required - usable with existing code and wireable through inspector.
99* Bind handlers for scene objects or project assets.
1010* Supports input and parsing of all primitive type arguments + common Unity structs (` Vector2/3/4 ` , ` Color ` ...).
1616
1717** ⌛ In Progress**
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19- * [ ] Static methods and fields.
20- * [ ] Optional method parameters
21- * [ ] Automatic type casting for compatible types (float -> double...)
19+ * [ ] Command help hints, displayable in GUI window through help command.
20+ * [ ] Bind static methods and fields to console, globally or per scene.
21+ * [ ] Automatically register commands through Command (static methods) and ConfigVar (static field) attributes.
22+
23+ ** Planned**
24+
25+ * [ ] Optional arguments (C# method arguments with default values).
26+ * [ ] Automatic type casting for compatible types (float -> double...).
2227* [ ] Custom input parsers and type handlers.
28+ * [ ] Automatic binding of static methods and fields that match configured criteria.
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26- ## 📦 Install
32+ # 📦 Install
2733
28341 . Open Package Manager
29- 2 . Paste git URL (` <github_url>#<tag> ` )
35+ 2 . Paste GitHub URL:\
36+ ` https://github.com/Smidgens/unity-console.git#<version_tag> `
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34- ## 🚀 Use
41+ # 🚀 Use
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3643
37441 . Create a ` Console ` asset in your project.
You can’t perform that action at this time.
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