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Merge branch 'master' of github.com:Smidgens/unity-console
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README.md

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![](/.github/gallery.png?raw=true "")
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## ℹ️ Features
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# ℹ️ Features
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* Reflection-based runtime console for Unity projects.
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* Reflection-based in-game console.
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* No extras required - usable with existing code and wireable through inspector.
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* Bind handlers for scene objects or project assets.
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* Supports input and parsing of all primitive type arguments + common Unity structs (`Vector2/3/4`, `Color`...).
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**⌛ In Progress**
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* [ ] Static methods and fields.
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* [ ] Optional method parameters
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* [ ] Automatic type casting for compatible types (float -> double...)
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* [ ] Command help hints, displayable in GUI window through help command.
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* [ ] Bind static methods and fields to console, globally or per scene.
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* [ ] Automatically register commands through Command (static methods) and ConfigVar (static field) attributes.
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**Planned**
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* [ ] Optional arguments (C# method arguments with default values).
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* [ ] Automatic type casting for compatible types (float -> double...).
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* [ ] Custom input parsers and type handlers.
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* [ ] Automatic binding of static methods and fields that match configured criteria.
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<br/>
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## 📦 Install
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# 📦 Install
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1. Open Package Manager
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2. Paste git URL (`<github_url>#<tag>`)
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2. Paste GitHub URL:\
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`https://github.com/Smidgens/unity-console.git#<version_tag>`
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<br/>
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## 🚀 Use
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# 🚀 Use
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1. Create a `Console` asset in your project.

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