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LuaBinaryReader.cs
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55 lines (47 loc) · 1.01 KB
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using System;
using System.IO;
namespace Snowball
{
public class LuaBinaryReader
{
BinaryReader reader;
public LuaBinaryReader(byte[] data)
{
reader = new BinaryReader(new MemoryStream(data));
}
public byte ReadByte()
{
return reader.ReadByte();
}
public byte[] ReadBytes(int length)
{
return reader.ReadBytes(length);
}
public UInt32 ReadUInt32()
{
return reader.ReadUInt32();
}
public UInt16 ReadUInt16()
{
return reader.ReadUInt16();
}
public long Length
{
get
{
return reader.BaseStream.Length;
}
}
public long Offset
{
get
{
return reader.BaseStream.Position;
}
set
{
reader.BaseStream.Position = value;
}
}
}
}