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Logger.LogError($"Recognition Failed. {currentRecognitionApi} is not connected.");
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SharedViewModel.IsRecognitionRunning=false;
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//App.ToastNotification.Error($"{currentRecognitionApi} is not connected! Check your Recognition settings.");
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VXMusicSession.NotificationClient.SendNotification(NotificationLevel.Error,"Recognition Failed",$"{currentRecognitionApi} is not connected! Check your Recognition settings.",8);
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App.VXMusicSession.ToastNotification.SendNotification(NotificationLevel.Error,"Recognition Failed",$"{currentRecognitionApi} is not connected! Check your Recognition settings.",8);
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// Finish, or effectively cancel recognition if fails.
// This shouldn't be checked by the overlay anyway
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// if (!IsCurrentRecognitionClientConnected(currentRecognitionApi))
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// {
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// Logger.LogError($"Recognition Failed. {currentRecognitionApi} is not connected.");
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// SharedViewModel.IsRecognitionRunning = false;
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// //App.ToastNotification.Error($"{currentRecognitionApi} is not connected! Check your Recognition settings.");
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// VXMusicSession.NotificationClient.SendNotification(NotificationLevel.Error, "Recognition Failed", $"{currentRecognitionApi} is not connected! Check your Recognition settings.", 8);
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// App.VXMusicSession.ToastNotification.SendNotification(NotificationLevel.Error, "Recognition Failed", $"{currentRecognitionApi} is not connected! Check your Recognition settings.", 8);
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// // Finish, or effectively cancel recognition if fails.
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