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apple_class.py
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42 lines (34 loc) · 1.82 KB
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import pygame
import random
import SnakeClass
row, col = 40, 80
B_size = 18 # block size
class Apple:
def __init__(self, position=(30, 30), snake=SnakeClass.Snake):
self.apple = pygame.image.load("img/grade.png").convert_alpha()
self.apple = pygame.transform.scale(self.apple, (18, 18))
self.rect_apple = self.apple.get_rect() # 이미지 크기와 동일한 사각형 객체 생성
self.rect_apple.x = position[0]
self.rect_apple.y = position[1]
self.snake = snake
def draw(self, screen):
self.rect_apple.x = B_size*self.rect_apple.x # block size 만큼 곱해서 좌표 변경
self.rect_apple.y = B_size*self.rect_apple.y
screen.blit(self.apple, self.rect_apple)
self.rect_apple.x = self.rect_apple.x / B_size # 다시 block size 만큼 나눠 주기
self.rect_apple.y = self.rect_apple.y / B_size
def erase(self, screen):
pygame.draw.rect(screen, (255, 255, 255), (self.rect_apple.x, self.rect_apple.y, B_size, B_size))
def move(self):
flag = True
while flag:
self.rect_apple.x = random.randint(0, col-1)
self.rect_apple.y = random.randint(0, row-1)
flag = False
for i in self.snake.bodys:
if (i.pos[0], i.pos[1]) == self.get_position(): # 뱀의 위치와 같은 곳에 사과 생성 되면 다시 사과 위치 조정
flag = True # 뱀과 위치 겹치면 while문 반복
def get_position(self):
return self.rect_apple.x, self.rect_apple.y
def set_position(self, position):
self.rect_apple.x, self.rect_apple.y = position