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menu.py
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461 lines (408 loc) · 20.9 KB
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import sys
import pygame
import numpy as np
class Menu():
def __init__(self, game):
self.game = game
self.mid_w, self.mid_h = self.game.WIDTH / 2, self.game.HEIGHT / 2
self.run_display = True
self.cursor_rect = pygame.Rect(0, 0, 23, 23)
self.offset = - 110 # offset 수정했음
def draw_cursor(self, color=(255, 255, 255)):
self.game.draw_text('*', 15, self.cursor_rect.x, self.cursor_rect.y, color)
def blit_screen(self):
self.game.window.blit(self.game.display, (0, 0))
pygame.display.update()
self.game.reset_keys()
class MainMenu(Menu):
def __init__(self, game): # 전반적으로 위치 조정 줄 간격 및 글자 크기 조절
Menu.__init__(self, game)
self.state = "Single Play"
self.singlex, self.singley = self.mid_w, self.mid_h - 10
self.dualx, self.dualy = self.mid_w, self.mid_h + 20
self.autox, self.autoy = self.mid_w, self.mid_h + 50
self.loadx, self.loady = self.mid_w, self.mid_h + 80
self.rankingx, self.rankingy = self.mid_w, self.mid_h + 110
self.exitx, self.exity = self.mid_w, self.mid_h + 140
self.cursor_rect.midtop = (self.singlex + self.offset, self.singley)
def display_menu(self):
self.run_display = True
while self.run_display:
self.game.check_events()
self.check_input()
self.game.display.fill(self.game.BLACK)
self.game.draw_text("Main Menu", 35, self.game.WIDTH / 2, self.game.HEIGHT / 2 - 100)
self.game.draw_text("Single Play", 20, self.singlex, self.singley)
self.game.draw_text("Dual Play", 20, self.dualx, self.dualy)
self.game.draw_text("Auto Play", 20, self.autox, self.autoy)
self.game.draw_text("Load", 20, self.loadx, self.loady)
self.game.draw_text("Ranking", 20, self.rankingx, self.rankingy)
self.game.draw_text("Exit", 20, self.exitx, self.exity)
self.draw_cursor()
self.blit_screen()
def move_cursor(self):
if self.game.DOWN_KEY:
if self.state == "Single Play":
self.cursor_rect.midtop = (self.dualx + self.offset, self.dualy)
self.state = "Dual Play"
elif self.state == "Dual Play":
self.cursor_rect.midtop = (self.autox + self.offset, self.autoy)
self.state = "Auto Play"
elif self.state == "Auto Play":
self.cursor_rect.midtop = (self.loadx + self.offset, self.loady)
self.state = "Load"
elif self.state == "Load":
self.cursor_rect.midtop = (self.rankingx + self.offset, self.rankingy)
self.state = "Ranking"
elif self.state == "Ranking":
self.cursor_rect.midtop = (self.exitx + self.offset, self.exity)
self.state = "Exit"
elif self.state == "Exit":
self.cursor_rect.midtop = (self.singlex + self.offset, self.singley)
self.state = "Single Play"
elif self.game.UP_KEY:
if self.state == "Single Play":
self.cursor_rect.midtop = (self.exitx + self.offset, self.exity)
self.state = "Exit"
elif self.state == "Dual Play":
self.cursor_rect.midtop = (self.singlex + self.offset, self.singley)
self.state = "Single Play"
elif self.state == "Auto Play":
self.cursor_rect.midtop = (self.dualx + self.offset, self.dualy)
self.state = "Dual Play"
elif self.state == "Load":
self.cursor_rect.midtop = (self.autox + self.offset, self.autoy)
self.state = "Auto Play"
elif self.state == "Ranking":
self.cursor_rect.midtop = (self.loadx + self.offset, self.loady)
self.state = "Load"
elif self.state == "Exit":
self.cursor_rect.midtop = (self.rankingx + self.offset, self.rankingy)
self.state = "Ranking"
def check_input(self):
self.move_cursor()
if self.game.ENTER_KEY:
if self.state == "Single Play":
self.game.snake.reset((self.game.COLUMN / 2, self.game.ROW / 2))
self.game.apple.set_position(position=(30, 30))
self.game.dual_playing = False
self.game.auto_playing = False
self.game.playing = True
self.run_display = False
elif self.state == "Dual Play":
self.game.snake.reset((self.game.COLUMN-1, self.game.ROW-1))
self.game.apple.set_position(position=(30, 30))
self.game.dual_playing = True
self.game.auto_playing =False
self.game.playing = True
self.run_display = False
elif self.state == "Auto Play":
self.game.snake.reset((self.game.COLUMN / 2, self.game.ROW / 2))
self.game.apple.set_position(position=(30, 30))
self.game.dual_playing = False
self.game.auto_playing = True
self.game.playing = True
self.run_display = False
elif self.state == "Load":
save_bodys = []
load_file = open('game_file.txt', 'r')
load_game = list(load_file.read().split('\n'))
load_apple = tuple(map(int, load_game[0].split()))
snake_size = int(load_game[1])
for i in range(snake_size):
save_bodys.append(list(map(int, load_game[i + 2].split())))
self.game.apple.set_position(load_apple)
self.game.snake.reset((self.game.COLUMN / 2, self.game.ROW / 2))
self.game.snake.set_body(save_bodys)
self.game.playing = True
self.game.auto_playing = False
self.game.dual_playing = False
load_file.close()
self.run_display = False
elif self.state == "Ranking":
self.game.curr_menu = RankMenu(self.game)
self.game.curr_menu.display_menu()
self.game.reset_keys()
self.run_display = False
elif self.state == "Exit":
self.run_display = False
pygame.quit()
sys.exit()
class SingleInGameMenu(Menu): # singleplay 일 떄 ingamemenu -> 과제1의 ingamemenu와 동일
def __init__(self, game):
Menu.__init__(self, game)
self.state = "Resume"
self.resumex, self.resumey = self.mid_w, self.mid_h + 10
self.restartx, self.restarty = self.mid_w, self.mid_h + 40
self.savex, self.savey = self.mid_w, self.mid_h + 70
self.exitx, self.exity = self.mid_w, self.mid_h + 100
self.cursor_rect.midtop = (self.resumex + self.offset, self.resumey)
def display_menu(self):
self.run_display = True
while self.run_display:
self.game.check_events()
self.check_input()
self.game.display.fill(self.game.WHITE)
self.game.draw_text("InGame Menu", 35, self.game.WIDTH / 2, self.game.HEIGHT / 2 - 100, self.game.BLACK)
self.game.draw_text("Resume", 20, self.resumex, self.resumey, self.game.BLACK)
self.game.draw_text("Restart", 20, self.restartx, self.restarty, self.game.BLACK)
self.game.draw_text("Save", 20, self.savex, self.savey, self.game.BLACK)
self.game.draw_text("Return to Main Menu ", 20, self.exitx, self.exity, self.game.BLACK)
self.draw_cursor(self.game.BLACK)
self.blit_screen()
def move_cursor(self):
if self.game.DOWN_KEY:
if self.state == "Resume":
self.cursor_rect.midtop = (self.restartx + self.offset, self.restarty)
self.state = "Restart"
elif self.state == "Restart":
self.cursor_rect.midtop = (self.savex + self.offset, self.savey)
self.state = "Save"
elif self.state == "Save":
self.cursor_rect.midtop = (self.exitx + self.offset * 2, self.exity)
self.state = "Exit"
elif self.state == "Exit":
self.cursor_rect.midtop = (self.resumex + self.offset, self.resumey)
self.state = "Resume"
elif self.game.UP_KEY:
if self.state == "Resume":
self.cursor_rect.midtop = (self.exitx + self.offset * 2, self.exity)
self.state = "Exit"
elif self.state == "Restart":
self.cursor_rect.midtop = (self.resumex + self.offset, self.resumey)
self.state = "Resume"
elif self.state == "Save":
self.cursor_rect.midtop = (self.restartx + self.offset, self.restarty)
self.state = "Restart"
elif self.state == "Exit":
self.cursor_rect.midtop = (self.savex + self.offset, self.savey)
self.state = "Save"
def check_input(self):
self.move_cursor()
if self.game.ENTER_KEY:
if self.state == "Resume":
self.run_display = False
elif self.state == "Restart":
self.game.snake.reset((self.game.COLUMN / 2, self.game.ROW / 2))
self.game.apple.set_position((30, 30)) # apple 위치 초기화
self.run_display = False
elif self.state == "Save":
game_file = open('game_file.txt', 'w')
game_file.write(str(self.game.get_apple()[0]) + " " + str(self.game.get_apple()[1]) + '\n')
game_file.write(str(len(self.game.get_bodys())) + '\n')
for i in self.game.get_bodys():
game_file.write("{0} {1} {2} {3}\n".format(int(i.pos[0]), int(i.pos[1]), int(i.direction[0]),
int(i.direction[1])))
game_file.close()
self.game.curr_menu = MainMenu(self.game)
self.run_display = False
self.game.playing = False
elif self.state == "Exit":
self.game.curr_menu = MainMenu(self.game)
self.run_display = False
self.game.playing = False
class DualAutoInGameMenu(Menu): # dual과 auto의 ingamemenue 기능 동일
def __init__(self, game):
Menu.__init__(self, game)
self.state = "Resume"
self.resumex, self.resumey = self.mid_w, self.mid_h + 10
self.restartx, self.restarty = self.mid_w, self.mid_h + 40
self.exitx, self.exity = self.mid_w, self.mid_h + 70
self.cursor_rect.midtop = (self.resumex + self.offset, self.resumey)
def display_menu(self):
self.run_display = True
while self.run_display:
self.game.check_events()
self.check_input()
self.game.display.fill(self.game.WHITE)
self.game.draw_text("InGame Menu", 35, self.game.WIDTH / 2, self.game.HEIGHT / 2 - 100, self.game.BLACK)
self.game.draw_text("Resume", 20, self.resumex, self.resumey, self.game.BLACK)
self.game.draw_text("Restart", 20, self.restartx, self.restarty, self.game.BLACK)
self.game.draw_text("Return to Main Menu ", 20, self.exitx, self.exity, self.game.BLACK)
self.draw_cursor(self.game.BLACK)
self.blit_screen()
def move_cursor(self):
if self.game.DOWN_KEY:
if self.state == "Resume":
self.cursor_rect.midtop = (self.restartx + self.offset, self.restarty)
self.state = "Restart"
elif self.state == "Restart":
self.cursor_rect.midtop = (self.exitx + self.offset * 2, self.exity)
self.state = "Exit"
elif self.state == "Exit":
self.cursor_rect.midtop = (self.resumex + self.offset , self.resumey)
self.state = "Resume"
elif self.game.UP_KEY:
if self.state == "Resume":
self.cursor_rect.midtop = (self.exitx + self.offset * 2, self.exity)
self.state = "Exit"
elif self.state == "Restart":
self.cursor_rect.midtop = (self.resumex + self.offset, self.resumey)
self.state = "Resume"
elif self.state == "Exit":
self.cursor_rect.midtop = (self.restartx + self.offset, self.restarty)
self.state = "Restart"
def check_input(self):
self.move_cursor()
if self.game.ENTER_KEY:
if self.state == "Resume":
self.run_display = False
elif self.state == "Restart":
if self.game.dual_playing == False:
self.game.snake.reset((self.game.COLUMN / 2, self.game.ROW / 2))
self.game.apple.set_position((30, 30))
else:
self.game.snake.reset((self.game.COLUMN - 1, self.game.ROW - 1), dir=np.array([0, -1]))
self.game.snake2.reset((0, 0), dir=np.array([0, 1]))
self.game.apple.set_position((30, 30))
self.game.apple2.set_position((20, 20))
self.run_display = False
elif self.state == "Exit":
self.game.curr_menu = MainMenu(self.game)
self.game.dual_playing = False
self.game.auto_playing = False
self.run_display = False
self.game.playing = False
class ScoreMenu(Menu): # single과 dual 게임 종로 시 나타나는 메뉴로 single시 display_score 호출
def __init__(self, game): # dual 시 승리한 사람 매개변수 받아서 display_winner 메소드 호출
Menu.__init__(self, game)
self.state = "Restart"
self.restartx, self.restarty = self.mid_w, self.mid_h + 30
self.exitx, self.exity = self.mid_w, self.mid_h + 50
self.cursor_rect.midtop = (self.restartx + self.offset, self.restarty)
def display_score(self, score):
self.run_display = True
while self.run_display:
self.game.check_events()
self.check_input()
self.game.display.fill(self.game.WHITE)
self.game.draw_text("Your score is ", 20, self.game.WIDTH / 2, self.game.HEIGHT / 2 - 20, self.game.BLACK)
self.game.draw_text(str(score), 20, self.game.WIDTH / 2 + 140, self.game.HEIGHT / 2 - 20, self.game.RED)
self.game.draw_text("Restart", 20, self.restartx, self.restarty, self.game.BLACK)
self.game.draw_text("Return to Main Menu ", 20, self.exitx, self.exity, self.game.BLACK)
self.draw_cursor(self.game.BLACK)
self.blit_screen()
def display_winner(self, winner):
self.run_display = True
while self.run_display:
self.game.check_events()
self.check_input()
self.game.display.fill(self.game.WHITE)
if winner == 0 :
self.game.draw_text("Draw", 20, self.game.WIDTH / 2, self.game.HEIGHT / 2 - 20, self.game.BLACK)
else :
self.game.draw_text("The Winner is %d" %winner, 20, self.game.WIDTH / 2, self.game.HEIGHT / 2 - 20, self.game.BLACK)
self.game.draw_text("Restart", 20, self.restartx, self.restarty, self.game.BLACK)
self.game.draw_text("Return to Main Menu ", 20, self.exitx, self.exity, self.game.BLACK)
self.draw_cursor(self.game.BLACK)
self.blit_screen()
def input_name(self):
self.run_display = True
temp = ''
while self.run_display:
self.game.display.fill(self.game.WHITE)
self.game.draw_text("what is your name ", 20, self.game.WIDTH / 2, self.game.HEIGHT / 2 - 40, self.game.BLACK)
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running, self.playing = False, False
self.curr_menu.run_display = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
self.run_display = False
return temp
elif event.key == pygame.K_BACKSPACE:
temp = temp[:-1]
else:
temp += event.unicode
self.game.draw_text(temp, 20, self.game.WIDTH / 2, self.game.HEIGHT / 2, self.game.BLUE)
self.blit_screen()
def move_cursor(self):
if self.game.DOWN_KEY:
if self.state == "Restart":
self.cursor_rect.midtop = (self.exitx + self.offset * 2, self.exity)
self.state = "Exit"
elif self.state == "Exit":
self.cursor_rect.midtop = (self.restartx + self.offset, self.restarty)
self.state = "Restart"
elif self.game.UP_KEY:
if self.state == "Restart":
self.cursor_rect.midtop = (self.exitx + self.offset * 2, self.exity)
self.state = "Exit"
elif self.state == "Exit":
self.cursor_rect.midtop = (self.restartx + self.offset, self.restarty)
self.state = "Restart"
def check_input(self):
self.move_cursor()
if self.game.ENTER_KEY:
if self.state == "Restart":
if self.game.dual_playing == False:
self.game.snake.reset((self.game.COLUMN / 2, self.game.ROW / 2))
self.game.apple.set_position((30, 30))
else:
self.game.snake.reset((self.game.COLUMN - 1, self.game.ROW - 1), dir=np.array([0, -1]))
self.game.snake2.reset((0, 0), dir=np.array([0, 1]))
self.game.apple.set_position((30, 30))
self.game.apple2.set_position((20, 20))
self.run_display = False
elif self.state == "Exit":
self.game.curr_menu = MainMenu(self.game)
self.run_display = False
self.game.auto_playing = False
self.game.dual_playing = False
self.game.playing = False
class RankMenu(Menu):
def __init__(self, game):
Menu.__init__(self, game)
self.state = "Menu"
self.rankx, self.ranky = self.mid_w, self.mid_h-120
self.exitx, self.exity = self.mid_w + 220, self.mid_h + 310
self.cursor_rect.midtop = (self.exitx + self.offset, self.exity)
def display_menu(self):
self.run_display = True
name, score = self.get_ranking()
while self.run_display:
self.game.display.fill(self.game.WHITE)
self.game.draw_text("TOP Ranking", 30, self.rankx, self.ranky, self.game.RED)
self.game.draw_text("1st %s %s" % (name[0], score[0]), 20, self.rankx, self.ranky+40, self.game.BLACK)
self.game.draw_text("2nd %s %s" % (name[1], score[1]), 20, self.rankx, self.ranky + 60, self.game.BLACK)
self.game.draw_text("3rd %s %s" % (name[2], score[2]), 20, self.rankx, self.ranky + 80, self.game.BLACK)
self.game.draw_text("4th %s %s" % (name[3], score[3]), 20, self.rankx, self.ranky + 100, self.game.BLACK)
self.game.draw_text("5th %s %s" % (name[4], score[4]), 20, self.rankx, self.ranky + 120, self.game.BLACK)
self.game.draw_text("Exit", 20, self.exitx, self.exity, self.game.BLACK)
self.draw_cursor(self.game.BLACK)
self.blit_screen()
self.game.check_events()
self.check_input()
def check_input(self):
if self.game.ENTER_KEY:
self.game.curr_menu = MainMenu(self.game)
self.run_display = False
self.game.playing = False
def get_ranking(self):
try:
score_file = open('score.txt', 'r') # score 파일 있으면 열고 없으면 생성
except FileNotFoundError:
score_file = open('score.txt', 'w')
score_file.close()
score_file = open('score.txt', 'r')
try:
name_file = open('name.txt', 'r') # name 파일 있으면 열고 없으면 생성
except FileNotFoundError:
name_file = open('name.txt', 'w')
name_file.close()
name_file = open('name.txt', 'r')
score = score_file.read()
name = name_file.read()
if len(score) !=0:
score = list(score.replace('[', '').replace(']', '').replace(',', '').split())
name = list(name.replace('[', '').replace(']', '').replace(',', '').replace('\'', '').split())
else:
score = []
name = []
if len(score) < 5:
while len(score) != 5:
score.append(' ')
name.append('empty')
score_file.close()
name_file.close()
return name, score