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Description
Allowing multiple games on one NLS -
Not hosts, but completely separate games, some may have very few hosts, or be accessed rarely, so theres no need for multiple separate nls.
So it'l be something like this:
NLS
{
game1 {uuid, ip, name, port, players, capacity, extras }
game2 {uuid, ip, name, port, players, capacity, extras }
}
Rather than the current:
NLS
{
uuid, ip, name, port, players, capacity, extras
}
Might be unsafe if client 'tinkers' with code though, being able to call games list from a different game, secret pass for each or some other security check might need to be thought of.
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