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Update SyncDelegates.cs (rwmt#773)
Syncing dev gizmo to repair breakdownables
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Source/Client/Syncing/Game/SyncDelegates.cs

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@@ -241,6 +241,7 @@ public static void Init()
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SyncDelegate.Lambda(typeof(GroundSpawner), nameof(GroundSpawner.GetGizmos), 1).SetDebugOnly(); // Set spawn delay
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SyncDelegate.Lambda(typeof(GeneResourceDrainUtility), nameof(GeneResourceDrainUtility.GetResourceDrainGizmos), 0).SetDebugOnly(); // -10% resource
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SyncDelegate.Lambda(typeof(GeneResourceDrainUtility), nameof(GeneResourceDrainUtility.GetResourceDrainGizmos), 1).SetDebugOnly(); // +10% resource
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SyncMethod.Register(typeof(CompBreakdownable), nameof(CompBreakdownable.Notify_Repaired)).SetDebugOnly(); // Dev repair breakdownable
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// Hediffs
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SyncMethod.Register(typeof(Hediff_CubeInterest), nameof(Hediff_CubeInterest.StartWithdrawal)).SetDebugOnly();

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