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cleanup code
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Editor/Scripts/Node/PlayableNode.cs

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@@ -264,7 +264,6 @@ private void SyncPorts(out bool portChanged)
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// Input ports
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var inputCount = isPlayableValid ? Playable.GetInputCount() : 0;
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var redundantInputPortCount = InputPorts.Count - inputCount;
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for (int i = InputPorts.Count - 1; i >= inputCount; i--)
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{
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// Port won't change frequently, so there's no PortPool

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