@@ -48,14 +48,14 @@ public static void AnalyzeGenericTypes()
4848 UpdateGeneratedAssemblies ( ) ;
4949 // We don't check missing selector assemblies because a new one would be created in
5050 // UpdateGeneratedAssemblies anyway if a generic type exists in the project and is missing from the database.
51- AddMissingConcreteClassesToDatabase < GenericScriptableObject > ( ) ;
51+ AddMissingConcreteClassesToDatabase < ScriptableObject > ( ) ;
5252 AddMissingConcreteClassesToDatabase < MonoBehaviour > ( ) ;
5353 }
5454
5555 if ( FailedAssembliesChecker . FailedAssemblyPaths . Count == 0 )
5656 {
5757 DictInitializer < MonoBehaviour > . Initialize ( ) ;
58- DictInitializer < GenericScriptableObject > . Initialize ( ) ;
58+ DictInitializer < ScriptableObject > . Initialize ( ) ;
5959 }
6060
6161 CompilationHelper . CompilationNotNeeded ( ) ;
@@ -163,7 +163,7 @@ private static void UpdateGeneratedAssemblies()
163163 | behavioursChecker . Check ( ) ;
164164
165165 scriptableObjectsNeedDatabaseRefresh =
166- ArgumentsChecker < GenericScriptableObject > . Check ( scriptableObjectsChecker )
166+ ArgumentsChecker < ScriptableObject > . Check ( scriptableObjectsChecker )
167167 | scriptableObjectsChecker . Check ( )
168168 | MenuItemsChecker . Check ( ) ;
169169 }
@@ -177,9 +177,9 @@ private static void FlushConfigChangesToDisk()
177177 // AssetDatabase.SaveAssetIfDirty was added in Unity 2020.3.16 and Unity 2021.1.17
178178#if UNITY_2020_3_16_OR_NEWER || UNITY_2021_1_17_OR_NEWER || UNITY_2021_2_OR_NEWER
179179 AssetDatabase . SaveAssetIfDirty ( GenerationDatabase < MonoBehaviour > . Instance ) ;
180- AssetDatabase . SaveAssetIfDirty ( GenerationDatabase < GenericScriptableObject > . Instance ) ;
180+ AssetDatabase . SaveAssetIfDirty ( GenerationDatabase < ScriptableObject > . Instance ) ;
181181 AssetDatabase . SaveAssetIfDirty ( GenericTypesDatabase < MonoBehaviour > . Instance ) ;
182- AssetDatabase . SaveAssetIfDirty ( GenericTypesDatabase < GenericScriptableObject > . Instance ) ;
182+ AssetDatabase . SaveAssetIfDirty ( GenericTypesDatabase < ScriptableObject > . Instance ) ;
183183#else
184184 AssetDatabase . SaveAssets ( ) ;
185185#endif
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