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refactor: Removed excessive white space in UnityObjectEditor
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+9
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Editor/Drawers/UnityObjectEditor.cs

Lines changed: 9 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -1,19 +1,18 @@
11
namespace GenericUnityObjects.Editor
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{
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using System.Reflection;
4-
using SolidUtilities.Editor;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEngine;
8-
7+
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#if MISSING_SCRIPT_TYPE
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using MissingScriptType.Editor;
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#endif
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#if EASY_BUTTONS
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using EasyButtons.Editor;
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#endif
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#if ODIN_INSPECTOR
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
@@ -40,17 +39,17 @@ private static void OnScriptsReload()
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odinEditorTypeField.SetValue(null, typeof(UnityObjectEditor));
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}
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#endif
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private GenericUnityObjectHelper _helper;
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#if MISSING_SCRIPT_TYPE
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private MissingScriptTypeUtility _missingScriptUtility;
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#endif
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#if EASY_BUTTONS
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private ButtonsDrawer _buttonsDrawer;
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#endif
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protected
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#if ODIN_INSPECTOR
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override
@@ -60,9 +59,9 @@ void OnEnable()
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#if ODIN_INSPECTOR
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base.OnEnable();
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#endif
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_helper = new GenericUnityObjectHelper(target);
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#if MISSING_SCRIPT_TYPE
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try
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{
@@ -75,7 +74,7 @@ void OnEnable()
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_buttonsDrawer = new ButtonsDrawer(target);
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#endif
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}
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protected override void OnHeaderGUI()
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{
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GenericHeaderUtility.OnHeaderGUI(this);
@@ -84,7 +83,7 @@ protected override void OnHeaderGUI()
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public override void OnInspectorGUI()
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{
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serializedObject.UpdateIfRequiredOrScript();
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if (target == null)
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{
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DrawMissingScript();

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