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chore(release): 2.13.0 [skip ci]
# [2.13.0](2.12.1...2.13.0) (2021-11-21) ### Bug Fixes * Fixed NullReferenceException when generating a new concrete class ([c8f0a83](c8f0a83)) * Removed the deprecated warning when setting custom icons ([b104d91](b104d91)) * Started creating directories only when they are needed instead of creating them beforehand ([e425f32](e425f32)) ### Features * Added PackageUpgrade to move the generated assemblies to their new directories ([ffb4388](ffb4388)) * Started detecting and adding back generated assemblies whose information was missing from the database ([ef33dbf](ef33dbf))
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CHANGELOG.md

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# [2.13.0](https://github.com/SolidAlloy/GenericUnityObjects/compare/2.12.1...2.13.0) (2021-11-21)
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### Bug Fixes
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* Fixed NullReferenceException when generating a new concrete class ([c8f0a83](https://github.com/SolidAlloy/GenericUnityObjects/commit/c8f0a833eb771c9f12ec09a52ab30be662067934))
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* Removed the deprecated warning when setting custom icons ([b104d91](https://github.com/SolidAlloy/GenericUnityObjects/commit/b104d910740df149718259d2c4f816eee65d4791))
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* Started creating directories only when they are needed instead of creating them beforehand ([e425f32](https://github.com/SolidAlloy/GenericUnityObjects/commit/e425f328dbd3c12f3b42e9852eeb4b6d24a4b653))
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### Features
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* Added PackageUpgrade to move the generated assemblies to their new directories ([ffb4388](https://github.com/SolidAlloy/GenericUnityObjects/commit/ffb438829be92f7bbdf8fc37870737fb77a13f02))
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* Started detecting and adding back generated assemblies whose information was missing from the database ([ef33dbf](https://github.com/SolidAlloy/GenericUnityObjects/commit/ef33dbfaeef6730f93a75321687ea409c0f8ffeb))
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## [2.12.1](https://github.com/SolidAlloy/GenericUnityObjects/compare/2.12.0...2.12.1) (2021-11-16)
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package.json

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{
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"name": "com.solidalloy.generic-unity-objects",
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"version": "2.12.1",
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"version": "2.13.0",
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"displayName": "Generic Unity Objects",
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"description": "A plugin that allows using of generic scriptable objects and monobehaviours, creating assets and components from them, and instantiating them at runtime.",
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"dependencies": {

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