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appCar.js
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80 lines (63 loc) · 1.98 KB
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var app = require('http').createServer(handler)
, io = require('socket.io').listen(app)
, fs = require('fs')
app.listen(8080);
function handler (req, res) {
fs.readFile(__dirname + '/index.html',
function (err, data) {
if (err) {
res.writeHead(500);
return res.end('Error loading index.html');
}
res.writeHead(200);
res.end(data);
});
}
// Arrays
var playerlist = [];
var clientids = [];
function Player(name, x,y, frame) {
this.x = x;
this.y = y;
this.name = name;
this.frame = frame;
}
io.sockets.on('connection', function (socket) {
// Create player on server and add to array
socket.on('initPlayer', function (playerName,x,y, frame) {
socket.clientname = playerName;
var player = new Player(playerName,x,y, frame);
playerlist.push(player);
clientids.push(socket.id);
io.sockets.emit("joinAnnounce", playerName);
//socket.broadcast.emit("joinAnnounce", playerName);
io.sockets.emit('addplayer',playerlist, playerName,x,y, frame); // add player on everyones screen
// io.sockets.emit("joinSync",playerlist,x,y);
});
// When server recieves a moveplayer command, broadcast it to players
socket.on("moveplayer", function (pName, playerX, playerY) {
socket.broadcast.emit("playermove", pName, playerX, playerY);
});
socket.on("sendkey", function(pName, key, value) {
console.log(key + " " + value);
socket.broadcast.emit("setkey", pName, key, value);
});
socket.on("resyncplayer", function (pName, playerx, playery, angle, speed) {
socket.broadcast.emit("syncplayer", pName, playerx,playery, angle, speed);
});
socket.on('disconnect', function(){
io.sockets.emit('killplayer',socket.clientname);
delete playerlist[socket.clientname];
delete clientids[socket.id];
for(var i in playerlist) {
if(playerlist[i].name == socket.clientname) {
playerlist.splice(i, 1);
}
}
for(var i in clientids) {
if(clientids[i] == socket.id) {
clientids.splice(i, 1);
}
}
});
});