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FlappyBirdUI.py
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255 lines (228 loc) · 16.4 KB
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from Core import *
from RendererCore import *
from UICore import *
import Renderer
from statistics import mean
from Environments import *
from FsManager import get_save_files
class FBUI(GameObject2):
__slots__=("game_manager",
"slider_speed",
"slider_scale",
"btn_quit",
"btn_save",
"btn_restart",
"rect_ui",
"font_pos",
"btn_load",
"btn_options",
"info_labels",
"info_labels_base_text",
"info_labels_group_layout",
"separation_lines",
"separation_lines_color",
"options_ui_click_blocker",
"options_label",
"options_back_button",
"load_ui_click_blocker",
"load_saves_scroll_view",
"load_menu_label",
"load_back_button",
"load_menu_load_button",
"load_cancel_button",
"save_item_selected",
"load_menu_item_label",
"base_load_menu_item_label_texts")
def __init__(self, game_manager, transform=Transform2(), priority=16):
super().__init__(transform=transform, priority=priority)
self.game_manager = game_manager
width = get_engine().WIDTH - get_engine().WIDTH * FBEnvironment.render_part
ui_scale_x = 1 - FBEnvironment.render_part
self.separation_lines_color = get_colors("midtone").copy()
self.rect_ui = Rectangle2(Vector2(0, 0), Vector2(width, get_engine().HEIGHT), get_colors("darkest"))
self.separation_lines = (Vector2(0, get_engine().HEIGHT * 0.18), Vector2(width-1, get_engine().HEIGHT * 0.18),
Vector2(0, get_engine().HEIGHT * 0.67), Vector2(width-1, get_engine().HEIGHT * 0.67))
self.btn_quit = UIButton(RectTransform(Vector2(0.325 * ui_scale_x, 0.0525), Vector2(1, 1), Vector2(0.35 * ui_scale_x, 0.08)),
10, "Leave", UIButtonModel(Vector2(0.15, 0.1), get_colors("tone_0"), get_colors("tone_0"),
FillMode.OUTLINE, 0.002, get_fonts("button")))
self.btn_save = UIButton(RectTransform(Vector2(0.575 * ui_scale_x, 0.225), Vector2(1, 1), Vector2(0.3 * ui_scale_x, 0.075)),
5, "Save", UIButtonModel(Vector2(0, 0.15), get_colors("tone_3"), get_colors("tone_3"),
FillMode.OUTLINE, 0.002, get_fonts("button")))
self.btn_options = UIButton(RectTransform(Vector2(0.125 * ui_scale_x, 0.225), Vector2(1, 1), Vector2(0.3 * ui_scale_x, 0.075)),
5, "Options", UIButtonModel(Vector2(0, 0.15), get_colors("tone_1"), get_colors("tone_1"),
FillMode.OUTLINE, 0.002, get_fonts("button")))
self.btn_load = UIButton(RectTransform(Vector2(0.575 * ui_scale_x, 0.35), Vector2(1, 1), Vector2(0.3 * ui_scale_x, 0.075)),
5, "Load", UIButtonModel(Vector2(0, 0.15), get_colors("tone_3"), get_colors("lightest"),
FillMode.FILL, 0.002, get_fonts("button")))
self.btn_restart = UIButton(RectTransform(Vector2(0.125 * ui_scale_x, 0.35), Vector2(1, 1), Vector2(0.3 * ui_scale_x, 0.075)),
5, "Restart", UIButtonModel(Vector2(0, 0.15), get_colors("tone_1"), get_colors("lightest"),
FillMode.FILL, 0.002, get_fonts("button")))
self.slider_scale = UISlider(RectTransform(Vector2(0.125 * ui_scale_x, 0.5), Vector2(1, 1), Vector2(0.75 * ui_scale_x, 0.014)), Vector2(0, 8), 1, UISliderModel(get_colors("darker"), UIKnobRoundModel(1.1, get_colors("tone_4"))), 4, True)
self.slider_speed = UISlider(RectTransform(Vector2(0.125 * ui_scale_x, 0.58), Vector2(1, 1), Vector2(0.75 * ui_scale_x, 0.014)), Vector2(100, 1000), 140, UISliderModel(get_colors("darker"), UIKnobRoundModel(1.1, get_colors("tone_4"))), 4, True)
self.info_labels_base_text = (
"Score : ",
"Birds left : ",
"Generation : ",
"FPS render : ",
"FPS updates : "
)
self.info_labels = (
UILabel(RectTransform(), 8, self.info_labels_base_text[0], UILabelModel(get_colors("light"), AxisAlignType.LEFT, AxisAlignType.CENTER, get_fonts("normal"))),
UILabel(RectTransform(), 8, self.info_labels_base_text[1], UILabelModel(get_colors("light"), AxisAlignType.LEFT, AxisAlignType.CENTER, get_fonts("normal"))),
UILabel(RectTransform(), 8, self.info_labels_base_text[2], UILabelModel(get_colors("light"), AxisAlignType.LEFT, AxisAlignType.CENTER, get_fonts("normal"))),
UILabel(RectTransform(), 8, self.info_labels_base_text[3], UILabelModel(get_colors("light"), AxisAlignType.LEFT, AxisAlignType.CENTER, get_fonts("normal"))),
UILabel(RectTransform(), 8, self.info_labels_base_text[4], UILabelModel(get_colors("light"), AxisAlignType.LEFT, AxisAlignType.CENTER, get_fonts("normal")))
)
game_manager.fb_scene.add_ui_object(self.info_labels[0])
game_manager.fb_scene.add_ui_object(self.info_labels[1])
game_manager.fb_scene.add_ui_object(self.info_labels[2])
game_manager.fb_scene.add_ui_object(self.info_labels[3])
game_manager.fb_scene.add_ui_object(self.info_labels[4])
# size of elements must not be zero
self.info_labels_group_layout = UIObjectsGroupLayout(RectTransform(Vector2(0.05 * ui_scale_x, 0.69), Vector2(1, 1), Vector2(ui_scale_x * 0.9, 1 - 0.7)), self.info_labels, Vector2(0, 0.02), True, False, False)
self.options_ui_click_blocker = UIRect(RectTransform(Vector2(0, 0), Vector2(1, 1), Vector2(1, 1)), 128, True, UIRectModel(False))
self.options_label = UILabel(RectTransform(Vector2(0.05, 0.5), Vector2(1, 1), Vector2(0.9, 0.2)), 130, "The options menu is not available yet", UILabelModel(get_colors("tone_0"), AxisAlignType.CENTER, AxisAlignType.CENTER, get_fonts("normal")))
self.options_back_button = UIButton(RectTransform(Vector2(0.4, 0.075), Vector2(1, 1), Vector2(0.2, 0.08)),
132, "Back", UIButtonModel(Vector2(0, 0.15), get_colors("tone_1"), get_colors("lightest"),
FillMode.FILL, 0.002, get_fonts("button")))
self.load_ui_click_blocker = UIRect(RectTransform(Vector2(0, 0), Vector2(1, 1), Vector2(1, 1)), 128, True, UIRectModel(True, get_colors("darkest")))
self.load_saves_scroll_view = UIItemScrollView(self.save_item_clicked, [], RectTransform(Vector2(0, 0), Vector2(1, 1), Vector2(0.6, 1)), 132,
UIItemScrollViewModel(True, get_colors("darkest"), Vector2(0.1, 0.1), 0.03, 0.06, Vector2(0.05, 0.01),
Vector2(0.1, 0.05), get_colors("tone_1"), 0.04, get_colors("light"), get_colors("lightest"), get_fonts("button")),
UISliderModel(get_colors("darker"), UIKnobRoundModel(1.1, get_colors("tone_4"))))
self.load_menu_label = UILabel(RectTransform(Vector2(0.65, 0.9), Vector2(1, 1), Vector2(0.3, 0.1)), 140, "Load menu", UILabelModel(get_colors("tone_3"), AxisAlignType.CENTER, AxisAlignType.CENTER, get_fonts("title")))
self.load_back_button = UIButton(RectTransform(Vector2(0.675, 0.05), Vector2(1, 1), Vector2(0.25, 0.08)),
132, "Back", UIButtonModel(Vector2(0, 0.15), get_colors("tone_0"), get_colors("tone_0"),
FillMode.OUTLINE, 0.002, get_fonts("button")))
self.load_menu_load_button = UIButton(RectTransform(Vector2(0.675, 0.6), Vector2(1, 1), Vector2(0.25, 0.08)),
132, "Load", UIButtonModel(Vector2(0, 0.15), get_colors("tone_3"), get_colors("lightest"),
FillMode.FILL, 0.002, get_fonts("button")))
self.load_cancel_button = UIButton(RectTransform(Vector2(0.675, 0.35), Vector2(1, 1), Vector2(0.25, 0.08)),
132, "Cancel", UIButtonModel(Vector2(0, 0.15), get_colors("tone_4"), get_colors("lightest"),
FillMode.FILL, 0.002, get_fonts("button")))
self.base_load_menu_item_label_texts = ("<No item currently selected>",
"Current item: ")
self.load_menu_item_label = UILabel(RectTransform(Vector2(0.65, 0.75), Vector2(1, 1), Vector2(0.3, 0.1)), 140, self.base_load_menu_item_label_texts[0], UILabelModel(get_colors("light"), AxisAlignType.CENTER, AxisAlignType.CENTER, get_fonts("normal")))
self.save_item_selected = None
self.btn_quit.function_set.on_select = self.game_manager.quit
self.btn_save.function_set.on_select = self.game_manager.save
self.btn_restart.function_set.on_select = self.game_manager.restart_game
self.btn_load.function_set.on_select = self.open_load_menu
self.btn_options.function_set.on_select = self.open_options_menu
self.load_back_button.function_set.on_select = self.close_load_menu
self.slider_scale.function_set.on_select = self.game_manager.change_scale
self.slider_speed.function_set.on_select = self.game_manager.change_speed
game_manager.fb_scene.add_ui_object(self.slider_scale)
game_manager.fb_scene.add_ui_object(self.slider_speed)
game_manager.fb_scene.add_ui_object(self.btn_quit)
game_manager.fb_scene.add_ui_object(self.btn_save)
game_manager.fb_scene.add_ui_object(self.btn_options)
game_manager.fb_scene.add_ui_object(self.btn_load)
game_manager.fb_scene.add_ui_object(self.btn_restart)
#Menus et trucs ui speciaux
self.options_back_button.function_set.on_select = self.close_options_menu
self.load_cancel_button.function_set.on_select = self.cancel_loading_clicked
self.load_menu_load_button.function_set.on_select = self.load_item_clicked
game_manager.fb_scene.add_ui_object(self.options_ui_click_blocker)
game_manager.fb_scene.add_ui_object(self.options_label)
game_manager.fb_scene.add_ui_object(self.options_back_button)
game_manager.fb_scene.add_ui_object(self.load_ui_click_blocker)
game_manager.fb_scene.add_ui_object(self.load_saves_scroll_view)
game_manager.fb_scene.add_ui_object(self.load_menu_label)
game_manager.fb_scene.add_ui_object(self.load_back_button)
game_manager.fb_scene.add_ui_object(self.load_cancel_button)
game_manager.fb_scene.add_ui_object(self.load_menu_load_button)
game_manager.fb_scene.add_ui_object(self.load_menu_item_label)
def update_load_item_selected_label(self):
if self.save_item_selected == None:
self.load_menu_item_label.text = self.base_load_menu_item_label_texts[0]
self.load_menu_item_label.model.color = get_colors("light")
else:
self.load_menu_item_label.text = self.base_load_menu_item_label_texts[1] + self.save_item_selected.text
self.load_menu_item_label.model.color = get_colors("tone_3")
self.load_menu_item_label.recalculate()
def open_options_menu(self, btn, click):
self.game_manager.pause_game()
self.game_manager.fb_scene.set_active(self.options_ui_click_blocker, True)
self.game_manager.fb_scene.set_active(self.options_label, True)
self.game_manager.fb_scene.set_active(self.options_back_button, True)
def close_options_menu(self, btn, click):
self.game_manager.resume_game()
self.game_manager.fb_scene.set_active(self.options_ui_click_blocker, False)
self.game_manager.fb_scene.set_active(self.options_label, False)
self.game_manager.fb_scene.set_active(self.options_back_button, False)
def open_load_menu(self, btn, click):
self.save_item_selected = None
self.update_load_item_selected_label()
self.game_manager.pause_game()
self.load_saves_scroll_view.elements = self.items_from_save_file_name(get_save_files())
self.load_saves_scroll_view.recalculate()
self.game_manager.fb_scene.set_active(self.load_ui_click_blocker, True)
self.game_manager.fb_scene.set_active(self.load_saves_scroll_view, True)
self.game_manager.fb_scene.set_active(self.load_menu_label, True)
self.game_manager.fb_scene.set_active(self.load_back_button, True)
self.game_manager.fb_scene.set_active(self.load_cancel_button, True)
self.game_manager.fb_scene.set_active(self.load_menu_load_button, True)
self.game_manager.fb_scene.set_active(self.load_menu_item_label, True)
def close_load_menu(self, btn, click):
self.game_manager.resume_game()
self.game_manager.fb_scene.set_active(self.load_ui_click_blocker, False)
self.game_manager.fb_scene.set_active(self.load_saves_scroll_view, False)
self.game_manager.fb_scene.set_active(self.load_menu_label, False)
self.game_manager.fb_scene.set_active(self.load_back_button, False)
self.game_manager.fb_scene.set_active(self.load_cancel_button, False)
self.game_manager.fb_scene.set_active(self.load_menu_load_button, False)
self.game_manager.fb_scene.set_active(self.load_menu_item_label, False)
def items_from_save_file_name(self, save_files):
items = []
for save_file in save_files:
name_without_extension = save_file.split('.')[0]
items.append(UIItem(save_file, name_without_extension, name_without_extension))
return items
def save_item_clicked(self, item):
""" Called when the user in the load menu selects a save """
self.save_item_selected = item
self.update_load_item_selected_label()
def cancel_loading_clicked(self, btn, click):
self.save_item_selected = None
self.update_load_item_selected_label()
def load_item_clicked(self, btn, click):
self.close_load_menu(btn, click)
self.game_manager.load(self.save_item_selected.value)
def awake(self):
self.game_manager.fb_ui = self
def update_bird_count(self):
self.info_labels[1].text = self.info_labels_base_text[1] + str(len(self.game_manager.birds))
def start(self):
self.options_ui_click_blocker.recalculate()
self.options_label.recalculate()
self.options_back_button.recalculate()
self.load_ui_click_blocker.recalculate()
self.load_saves_scroll_view.recalculate()
self.load_menu_label.recalculate()
self.load_back_button.recalculate()
self.load_cancel_button.recalculate()
self.load_menu_item_label.recalculate()
self.load_menu_load_button.recalculate()
self.game_manager.fb_scene.set_active(self.load_ui_click_blocker, False)
self.game_manager.fb_scene.set_active(self.load_menu_label, False)
self.game_manager.fb_scene.set_active(self.load_back_button, False)
self.game_manager.fb_scene.set_active(self.load_saves_scroll_view, False)
self.game_manager.fb_scene.set_active(self.options_label, False)
self.game_manager.fb_scene.set_active(self.options_back_button, False)
self.game_manager.fb_scene.set_active(self.options_ui_click_blocker, False)
self.game_manager.fb_scene.set_active(self.load_cancel_button, False)
self.game_manager.fb_scene.set_active(self.load_menu_load_button, False)
self.game_manager.fb_scene.set_active(self.load_menu_item_label, False)
self.info_labels_group_layout.recalculate()
def slider_test(self, slider, click):
print(str(slider.value))
def update(self):
if get_engine().real_delta_time:
self.info_labels[4].text = self.info_labels_base_text[4] + str(int(1 / get_engine().real_delta_time))
def render(self):
if get_engine().render_delta_time:
self.info_labels[3].text = self.info_labels_base_text[3] + str(int(1 / get_engine().render_delta_time))
Renderer.render_rect(self.rect_ui)
Renderer.render_line(self.separation_lines[0], self.separation_lines[1], self.separation_lines_color, 4)
Renderer.render_line(self.separation_lines[2], self.separation_lines[3], self.separation_lines_color, 4)